نتایج جستجو برای: fifa

تعداد نتایج: 873  

2006
Leszek Borzemski Adam Druszcz

This paper presents the usage of a general domain-independent data mining system in discovering of the Web user access patterns. DB2 Intelligent Miner for Data was successfully used in data mining of a huge Web log which was collected during the World FIFA Cup 1998. The clustering, associations and sequential pattern mining functions were considered in the context of Web usage mining. The clust...

Journal: :KI 2006
Sven Behnke

As step towards the long-term goal of winning against the FIFA world champion, the RoboCup Federation added in 2002 a league for humanoid robots to its annual soccer competitions. Now, the young Humanoid League raised the bar again. After preliminary competitions, for the first time, soccer games with humanoid robots were played in 2005. This article describes the technology of the humanoid soc...

2011
Tim B. Swartz

Traditional clustering algorithms are deterministic in the sense that a given dataset always leads to the same output partition. This paper modifies traditional clustering algorithms whereby data is associated with a probability model, and clustering is carried out on the stochastic model parameters rather than the data. This is done in a principled way using a Bayesian approach which allows th...

2011
Hiroyuki Iida Takeo Nakagawa Kristian Spoerer Shogo Sone

This paper is concerned with three elemental game progress patterns. It is found that each of the three games in 2010 FIFA World Cup, Group E is a combination of the elemental progress patterns. It is confirmed that the analysed Soccer and Chess games are a combination of the elemental game progress patterns. It is suggested that this finding is universal for all games. Time history of informat...

Medicine is now undertaking a paramount revolution that will alter the nature of healthcare from reactive to proactive. It is imperative to integrate experimental and computational investigation in order to appreciate complex biological systems in the era of precision medicine. In light of this revolution, we necessitate to precision medicine means such as systems approaches (genomics, radiogen...

2007
Andrew Brampton Andrew MacQuire Idris A. Rai Laurent Mathy Michael Fry

This paper presents a detailed characterisation of user behaviour for a series of interactive sport videos from the 2006 FIFA World Cup. In addition to generic VCR-like features, our custom-built Video-on-Demand architecture enabled us to provide advanced interactivity features such as bookmarking. We illustrate how such functionality may have a dramatic impact on how users consume content. A d...

2016
Hannah B. Jones Robert Gross

BACKGROUND A quality improvement initiative was created during the 2014 Africa Goal campaign, which uses live screenings of FIFA World Cup football matches as a platform for local organizations to provide HIV outreach and services in East and Southern Africa. MATERIALS AND METHODS Survey data assessed attendees' baseline knowledge of HIV and prevalence of prior testing. RESULTS The data sho...

Journal: :IEEE Robot. Automat. Mag. 2002
Hans-Dieter Burkhard Dominique Duhaut Masahiro Fujita Pedro U. Lima Robin R. Murphy Raúl Rojas

he ultimate goal of the RoboCup initiative is stated as follows [1]: By mid-21st century, a team of fully autonomous hu-manoid robot soccer players shall win the soccer game, comply with the official rule of the FIFA, against the winner of the most recent World Cup. We consider this goal from the perspective of how close we are to it and what has to be done to reach it. What does it mean to imp...

2009

According to different studies (1,2), the flash-lag effect (FLE) may account for the errors that ASR make, not only in real life situations, but also in computer animations (3). The FLE is defined as a moving object that is perceived as spatially leading its real position at an instant defined by a time marker (in the particular case of judging offside the moment the ball is passed). The first ...

2002
RAUL ROJAS

he ultimate goal of the RoboCup initiative is stated as follows [1]: By mid-21st century, a team of fully autonomous hu-manoid robot soccer players shall win the soccer game, comply with the official rule of the FIFA, against the winner of the most recent World Cup. We consider this goal from the perspective of how close we are to it and what has to be done to reach it. What does it mean to imp...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید