نتایج جستجو برای: facial animation

تعداد نتایج: 75517  

2007
Lijia Zhu Won-Sook Lee

This paper proposes a methodology to reconstruct 3D facial expressions with motion capture data. Featurepoint based facial animation provides easy control of expression usually by moving surface points using mathematical deformation. However it does not support the high quality of surface animation of the face where the feature points are not present. In this paper, we focus on animating a 3D f...

2003
I-Chen Lin

With the rapid development of facial animation and facial motion analysis, the necessity of motion capture techniques increases dramatically. However, existing motion capture devices are still very expensive and have specific limitations. In this dissertation, an accurate and inexpensive procedure for estimating 3D facial and lip motion trajectories from mirror-reflected multi-view video is pro...

Journal: :Comput. Graph. Forum 2003
Sumedha Kshirsagar Nadia Magnenat-Thalmann

Visemes are visual counterpart of phonemes. Traditionally, the speech animation of 3D synthetic faces involves extraction of visemes from input speech followed by the application of co-articulation rules to generate realistic animation. In this paper, we take a novel approach for speech animation – using visyllables, the visual counterpart of syllables. The approach results into a concatenative...

2000
Chien-Feng Huang

A total solution for computer facial animation is proposed. First, a well-de ned 3D head model is deformed according to several photographs with di erent views, where the 3D head model exhibits good animation features. After pose recovery, B ezier curves are used to depict the subtle contours on a face. Moreover, elastic deformation can be applied to adjust the locations of global features. We ...

2006
Maria Papadogiorgaki Nikos Grammalidis L. Makris Michael G. Strintzis

This paper presents a novel approach for generating VRML animation sequences from Sign Language notation, based on MPEG-4 Face and Body Animation. Sign Language notation, in the well-known SignWriting system, is provided as input and is initially converted to SWML (Sign Writing Markup Language), an XML-based format that has recently been developed for the storage, indexing and processing of Sig...

2002
Sumedha Kshirsagar Nadia Magnenat-Thalmann Anthony Guye-Vuillème Daniel Thalmann Kaveh Kamyab Ebrahim H. Mamdani

Synchronization of speech, facial expressions and body gestures is one of the most critical problems in realistic avatar animation in virtual environments. In this paper, we address this problem by proposing a new high-level animation language to describe avatar animation. The Avatar Markup Language (AML), based on XML, encapsulates the Text to Speech, Facial Animation and Body Animation in a u...

Journal: :Archives of facial plastic surgery 2012
Tessa A Hadlock Luke S Urban

OBJECTIVE To describe a highly quantitative facial function-measuring tool that yields accurate, objective measures of facial position in significantly less time than existing methods. METHODS Facial Assessment by Computer Evaluation (FACE) software was designed for facial analysis. Outputs report the static facial landmark positions and dynamic facial movements relevant in facial reanimation...

2015
Yongmian Zhang Jixu Chen

This chapter describes a probabilistic framework for faithful reproduction of spontaneous facial expressions on a synthetic face model in a real time interactive application. The framework consists of a coupled Bayesian network (BN) to unify the facial expression analysis and synthesis into one coherent structure. At the analysis end, we cast the facial action coding system (FACS) into a dynami...

1995
Catherine Pelachaud Scott Prevost

Facial modeling and animation are increasingly receiving attention in the graphics and artificial intelligence (AI) research communities, both of which share the common goal of synthesizing believable, simulated agents. While computer graphics researchers have been primarily concerned with physical and anatomical aspects of facial movements, AI researchers and cognitive scientists have focused ...

1995
Catherine Pelachaud Scott Prevost

Facial modeling and animation are increasingly receiving attention in the graphics and artificial intelligence (AI) research communities, both of which share the common goal of synthesizing believable, simulated agents. While computer graphics researchers have been primarily concerned with physical and anatomical aspects of facial movements, AI researchers and cognitive scientists have focused ...

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید