نتایج جستجو برای: exhibitions
تعداد نتایج: 1475 فیلتر نتایج به سال:
The Museum of Pure Form is a virtual reality system where visitors can interact with digital models of sculptures through the sense of touch. The paper presents the results from the evaluations of the Pure Form system conducted during 2003 and 2004 at several exhibitions held in European museums.
Art exhibitions are one way to communicate a work of art while displaying creations that can be enjoyed by visitors. However, it takes very high cost make good exhibition hall, and many people too lazy go the if is just look around. In this era technology 4.0, new innovations have emerged in human life, which virtual reality. Virtual reality increasingly being used as an alternative visiting pl...
For the CeBIT 2000, the Fraunhofer IGD Rostock developed the official electronic exhibition guide (eGuide) for palmsized computers and is thereby founding a new generation of personal assistant for fairs and exhibitions. This report describes the concepts and experiences with the application which has already been used by more than 40.000 user.
Introduction It is increasingly recognized that social interaction, interaction between visitors, is critical to how we experience museums and galleries (e.g. Falk et al. 2000; Hein 1998). We often visit museums with others – whether friends, family, peers or colleagues – and even when we visit a museum alone we are sensitive to the behaviour of others. Our own research and studies by others re...
Aesthetics research aiming at understanding art experience is an emerging field; however, most research is conducted in labs without access to real artworks, without the social context of a museum and without the presence of other persons. The present article replicates and complements key findings of art perception in museum contexts. When observing museum visitors (N = 225; 126 female, M(age)...
In museums and exhibitions, the use of interactive multimedia applications continues to spread, and now that the technological problems of the early experimental years have largely been solved, curators and educators are focusing more on the audience’s needs and the quality of the interactive experience (Bearman, 1995). Although the museum community is becoming increasingly aware of the need to...
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