نتایج جستجو برای: exhibition building
تعداد نتایج: 220884 فیلتر نتایج به سال:
Exhibition was held in 1994 during the Twelfth National Conference on Artificial Intelligence in Seattle, Washington. The competition was designed to showcase and compare the state of the art in autonomous indoor mobile robots. The competition featured Office Delivery and Office Cleanup events, which demanded competence in navigation, object recognition, and manipulation. The competition was or...
Our study on unplanned behaviour theory have examined the effect of booth recommendation system (BRS) on exhibition arise from either an extrinsic or intrinsic motivation. Previous studies, however, ignored the importance of the unplanned behavioural effectiveness through BRS that bonds extrinsic and intrinsic motivation together to deliver unexpected outcomes in exhibition. In this paper, we p...
The tree shape robot is mainly applied at the exhibition or performance. In order to take the eyes of the spectator, the moving function, reproducing the fast growth process of tree, is important function of the tree shape robot. This paper proposed the mechanism to reproduce growth process of tree shape robot which is used at the exhibition or performance. Proposed mechanism for growth process...
In the present paper a series of implemented computer systems of information extraction for question answering that generate explanations of this extraction from text and image are presented. These computer generated explanations of the performance of a computer system may function as a criterion of the exhibition of Machine Consciousness. Additionally the systems presented in the present paper...
The virtual recreation of a physical three dimensional (3D) exhibition or museum allows a visitor to navigate in this virtual scenario in a way closer to reality. This issue is particularly relevant when the museum building is by itself a piece of art, as it is often the case. In this paper, the use of virtual 3D models in the domain of cultural diffusion is analysed, considering the common asp...
In this paper, methods and concepts for algorithmic musical composition with flocking algorithms are discussed. Taking three pieces from an exhibition as examples, the strategies for building the specific relationships between each swarm-system and its musical results are shown. General considerations about the structures of self-organising systems and their potential for shaping musical dynami...
This paper reports on interdisciplinary findings and first results of the ongoing EU-funded R&D project “art-E-fact”. Within the project, a generic platform for building a particular genre of Mixed Reality interactive storytelling experiences is under development. It enables artists to script interactive dialogues for multiple virtual characters and a human participant, as well as to freely des...
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