نتایج جستجو برای: capture
تعداد نتایج: 119414 فیلتر نتایج به سال:
This article reports on a project that uses unfettered gestural motion for expressive musical purposes. The project involves the development of, and experimentation with, software to receive data from a Vicon motion capture system, and to translate and map that data into data for the control of music and other media such as lighting. In addition to the commercially standard MIDI—which allows di...
In this work we discuss the theoretical foundation for the introduction of a taxation mechanism at tourism destinations with the aim of setting an appropriate policy for the tourist use of the local tourism assets. Of course, to this aim some specific reasons must be identified to justify this kind of proposal. These can be mainly represented by the needs to internalise tourism external costs a...
This paper presents a motion capture technique applied to animation, in order to analyze physical models. A low cost motion capture environment has been built, which is validated through a case study. An experiment is described, showing the main steps to be performed using the motion capture technique. Finally the generated animations are used to analyze physical models in a virtual three dimen...
We present the results of a pilot study on how micromovements may be used in an interactive dance/music performance. Micromovements are subtle body movements that cannot be easily seen by the human eye. Using an infrared marker-based motion capture system we have explored micromovements through 15x10 minutes long observation studies of ourselves standing still or moving slowly. The results from...
This article chronicles the research of the Nordic Network of Music Informatics, Performance and Aesthetics (NNIMIPA), and shows how the milieux bridge the gap between the disciplines involved. As examples, three projects within NNIMIPA involving performance interaction examine the role of audio and gestures in emotional musical expression using motion capture, the visual and auditive cues musi...
Common movements like reaching, striking, etc. observed during surveillance have highly variable target locations. This puts appearance-based techniques at a disadvantage for modelling and recognizing them. Psychological studies indicate that these actions are ballistic in nature. Their trajectories have simple structures and are determined to a great degree by the starting and ending positions...
Synthesis-by-Example (SBE) approaches have been successful at animating characters in both research and practice (games). These approaches assemble motions from pre-recorded examples, usually motion captured or keyframed. To date, the methods have relied on a small set of simple, generic building blocks for assembling the motions. To meet the increasing demands for better character movement and...
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