نتایج جستجو برای: block layout
تعداد نتایج: 180188 فیلتر نتایج به سال:
this paper offers an approach that could be useful for diverse types of layout problems or even area allocation problems. by this approach there is no need to large number of discrete variables and only by few continues variables large-scale layout problems could be solved in polynomial time. this is resulted from dividing area into discrete and continuous dimensions. also defining decision var...
This research advances computational cognitive modeling of visual search, and the synergistic relationship between cognitive modeling and eye tracking. The research examines cognitive models of the perceptual, cognitive, and motor processing involved in the visual search of a hierarchical layout. Two types of visual layouts are searched: unlabeled layouts in which words are arranged in groups b...
The external walls are regarded as an important source for the thermal exchange between the outside and inside of a building. Despite the significance of building walls for energy savings, a large body of research has focused mainly on thermal comfort, environmental impacts, and economic costs of residential buildings. However, few researchers have addressed the thermal performance of common bu...
All-Spin Logic (ASL) devices provide a promising spintronics-based alternative for Boolean logic implementations in the post-CMOS era. In principle, any logic functionality can be implemented in ASL. In practice, the performance of an ASL gate is significantly affected by layout choices, but such implications have not been adequately explored in the past. This paper proposes a systematic approa...
We discuss here the name block location process of a messaging system which deals with facsimile images including handwritten items. This process is the first stage of an information extraction task which aims at extracting condensed information from such documents. The approach is based on the use of spatial/visual cues for selecting regions in the image where sender and recipient information ...
The design of video game environments, or levels, aims to control gameplay by steering the player through a sequence of designer-controlled steps, while simultaneously providing a visually engaging experience. Traditionally these levels are painstakingly designed by hand, often from pre-existing building blocks, or space templates. In this paper, we propose an algorithmic approach for automatic...
With the advent of deep sub-microntechnologies,interconnectloads and delays are becoming dominant. Consequently, the currently used design ow of iterativelyperforming logic synthesis with statistical wire-load models, doing placement & routing, extracting par-asitics, and using them back in the synthesis tool runs into serious timing convergence problems. Layout-driven synthesis has become the ...
This paper presents design of a voltage-mode multiple-inputs winner-take-all (WTA) maximum (max) and minimum (min) circuits. The proposed circuits are realized in a CMOS technology with lowcomponent counts of transistors. They display usability of the proposed building block, where the maximum bandwidth of voltage follower is around 1 GHz and low-delay time is around 1.5 ns with high-input and ...
We present a snapshot of the ongoing research in the eld of table structure recognition and analysis. The prototypical T-Recs system (Table RECognition System) relies on the word level layout (bounding box geometry) as primary input. It moreover considers the textual information and potentially available delineations as further input. This article resumes the basic ideas and system features as ...
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