نتایج جستجو برای: avatar
تعداد نتایج: 2744 فیلتر نتایج به سال:
Avatar is a new architecture devised to perform onthe-fly malware analysis and containment on ordinary hosts; that is, on hosts with no special setup. The idea behind Avatar is to inject the suspected malware with a specially crafted piece of software at the moment that it tries to download an executable. The special software can cooperate with a remote analysis engine to determine the main cha...
In this paper, we propose an asynchronous community system named TelMeA, which employs avatarlike agents, or scriptable animated agents, as the conversation interface. Few of current online community systems are close to real communities both in reality and in functions. We show with the proposed system that online community can be more like our real community in awareness of participants and o...
We present a method that gets as input an audio of violin or piano playing, and outputs a video of skeleton predictions which are further used to animate an avatar. The key idea is to create an animation of an avatar that moves their hands similarly to how a pianist or violinist would do, just from audio. Aiming for a fully detailed correct arms and fingers motion is a goal, however, it’s not c...
First person games are computer games, in which the user experiences the virtual game world from an avatar’s view. This avatar is the user’s alter ego in the game. In this paper, we present a telepresence interface for the first person game Quake III Arena, which gives the user the impression of presence in the game and thus leads to identification with his avatar. This is achieved by tracking ...
In the live game-based performance work ECHO::Canyon, the procedural generation of sound and music is used to create tight crossmodal couplings between mechanics in the visual modality, such as avatar motion, gesture and state, and attributes such as timbre, amplitude and frequency from the auditory modality. Real-time data streams representing user-controlled and AI driven avatar parameters of...
An affordance gesture motion interpolation is proposed, using an intuitive wireless 6DOF gesture input device, which includes Magnetic, Angular Rate, and Gravity (MARG) sensors, and a user interactive 3D gesture control interface, for creating motion by pose interpolation, from Dynamic Time Warping (DTW) gesture recognizer algorithm. In this paper we demonstrate that user can create and control...
This essay considers the digital avatar not simply as a name for a virtual double of the player of videogames, but as bound to or manifesting psychological drive, a kind of homunculus of the drive. Drawing on a wide range of theories that have informed technical constructions of the subject, it applies in particular an important moment in Lacan's description of the drive to the concept of the g...
The electronic treasure hunt developed this time uses location information and operates avatar. The participant competes for the point looking for the treasure arranged virtually. The feature of this game is that the treasure cannot be obtained if two people do not cooperate. From the experiments the following points became clear that participants evaluated highly the avatar operation system th...
The work presented is part of the European project ViSiCAST. In a semi-automatic way, written material is transposed to sequences of signs. The signs are then displayed using computer animation of an avatar. As an application of this technology an avatar signing the weather forecast has been developed. Through a browser plug-in, this application can work on the worldwide-web. keywords animation...
Based on four case studies, a new concept of “X-services” eXtended avatar-services with integrated community driven knowledge management is introduced. The concept is demonstrated with a demonstrator eMe-x applied with a SME shopping mall and the e-service cuponline.se The basic idea is that the brokerage and filtering functions are augmented to a solution where the clients/users themselves can...
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