نتایج جستجو برای: anthropomorphism
تعداد نتایج: 498 فیلتر نتایج به سال:
Recently, artificial intelligence speakers have been used a lot in homes and offices. However, users say that it is an automated speaker, not speaker. Regression analysis was performed by applying the Value-Based Acceptance Model (VAM) to see if there are any improvements negative perceptions of mentioned above. As result regression analysis, were needed for convenience security threats, did re...
The concept of socio-technical systems emphasizes the mutual interrelationship between humans and machines. Accordingly, the objective of ergonomic design of socio-technical systems is to adapt the interaction between humans and machines in such a way that productivity, efficiency and humanity would not contradict each other. Hence, the human has to be considered as an integral part of the syst...
Computer-animated characters are common in popular culture and have begun to be used as experimental tools in social cognitive neurosciences. Here we investigated how appearance of these characters' influences perception of their actions. Subjects were presented with different characters animated either with motion data captured from human actors or by interpolating between poses (keyframes) de...
In both online and offline interactions, the visual representation of people influences how others perceive them. In contrast to the offline body, an online visual representation of a person is consciously chosen and not stable. This paper reports the results of a 2 step examination of the influence of avatars on the person perception process. Specifically, this project examines the reliance on...
This study integrated the computers as social actors (CASA) framework with objectification theory to predict that traits, such as sexism, influence perceptions of virtual representations as well as attributions of the source and message. Participants (N= 397) received a message about dating or job interviews presented by a virtual woman in either context-appropriate or context-inappropriate dre...
In this position paper, we propose a focus group protocol based on an anthropomorphism approach that can be used with both patients and caregivers to select suitable gamification mechanics in an eHealth or well-being context. In our current project, where we will apply this protocol, we are investigating whether the combination of gamification and context-aware recommender techniques can increa...
نمودار تعداد نتایج جستجو در هر سال
با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید