نتایج جستجو برای: 2 quadtree

تعداد نتایج: 2526286  

Journal: :Computer Vision, Graphics, and Image Processing 1987
Pinaki Mazumder

The quadtree data structure is extensively used in representing 2dimensional data in many applications like image processing, cartographic data processing. VLSI embedding, graphics, computer animation, computer-aided architecture, etc. The data structure employs the divideand-conquer technique to recursively decompose the planar region. This paper addresses the problem of planar tessellation wh...

Journal: :Comput. Geom. 2002
Siu-Wing Cheng Kam-Hing Lee

We present a quadtree-based decomposition of the interior of a polygon with holes. The complete decomposition yields a constant factor approximation of the minimum weight Steiner triangulation (MWST) of the polygon. We show that this approximate MWST supports ray shooting queries in the query-sensitive sense as deened by Mitchell, Mount and Suri. A proper truncation of our quadtree-based decomp...

2009
Alessandro Neri Marco Carli Veronica Palma Luca Costantini

In this paper a novel technique for rotation independent template matching via Quadtree Zernike decomposition is presented. Both the template and the target image are decomposed by using a complex polynomial basis. The template is analyzed in block-based manner by using a quad tree decomposition. This allows the system to better identify the object features. Searching for a complex pattern into...

2015
Bradford G. Nickerson Sri Hartati

A novel spatial data structure called the orientation adaptive quadtree (OAQ) is presented. The data structure takes advantage oflarge second-order moments of inertia of planar objects by aligning the quad tree axes with the object's principal axis of inertia. This provides a reduction in the number of leaf nodes necessary to store the quadtree compared to quadtrees aligned with the object coor...

Journal: :SIAM J. Comput. 1998
Luc Devroye

Random binary search trees, b-ary search trees, median-of-(2k+1) trees, quadtrees, simplex trees, tries, and digital search trees are special cases of random split trees. For these trees, we offer a universal law of large numbers and a limit law for the depth of the last inserted point, as well as a law of large numbers for the height.

1979
Hanan Samet

An algorithm is resented for con8tructing a quadtree from the array repre+@&oa of a binary u. %h e algorithm examines each pixel in the w once aasd only once. In addition, aa the tree ie con&u&d, only m&iial &ed nodea are ever cd. Thua the algorithm never requirea temporary nodes. The execution time of the B@-rithm is equal to the number of pixel43 in the we. The amount of sp&oe, in 84$& tion t...

2001
Natsuhiro Ichinose Tetsushi Yada Toshihisa Takagi

Quadtree representation is a method representing a frequency distribution of all oligo nucleotides in long DNA sequences. The method is theoretically equivalent to chaos game representation [2, 3], which represents orbits of the chaos game system (or iterated function system [1]) driven by the DNA sequences. Since the relation between a point in the orbit and a subsequence in the driving DNA se...

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