نتایج جستجو برای: ازخورد 360 درجه
تعداد نتایج: 55657 فیلتر نتایج به سال:
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal. Reactive crowd simulation is a critical component in creating believable character. The demo runs on a Xbox 360 and shows the following crowd behaviors. A typical downtown is populated with pedestrians and vehicles. ...
We presents a technique for 360 x 360 mosaicing with a very wide field of view fish eye lens. Standard camera calibration is extended for lenses with a field of view bigger than 180◦. We demonstrate the calibration on a Nikon FCE8 fish eye converter, which is an example of a low-cost lens with 183◦ field of view. We illustrate the use of this lens on one application, the 360 x 360 mosaic which ...
Two 360-degree feedback instruments were assessed in order to validate their content. 360 ratings for 431 retail managers were compared to financial performance for their store. Correlations between 360-degree feedback ratings and level of attainment of sales goals were significant for both instruments. However, the first instrument was correlated to a greater extent than the second instrument....
تعیین مقدار متوسط شتاب ثقل در داخل توپوگرافی در امتداد خط شاقولی نقش اساسی در تعریف ارتفاع ارتومتریک دارد. در این پایان نامه روشی نوین برای مدل سازی متوسط شتاب ثقل در داخل زمین برای محدوده ایران معرفی شده است. این روش شامل سه بخش اساسی در مدل سازی متوسط شتاب ثقل مذکور می باشد که عبارتند از: 1- مدل سازی طول موج های بلند شتاب ثقل توسط بسط به هارمونیک های بیضوی تا درجه و مرتبه 360 از مدل ژئوپتانسی...
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