نتایج جستجو برای: virtual space
تعداد نتایج: 628686 فیلتر نتایج به سال:
The article analyzes the possibilities of competitive and exhibition activities in virtual museum space for development professionally oriented interests inclinations children aged 7-14 years. A set most effective methods, techniques forms organizing competition has been determined, a specially developed diagnostic toolkit made it possible to analyze experimental data obtained as result use emp...
Virtual-reality simulations of curved space are most effective and fun when presented as a game (for example, curved-space billiards), so the user not only has something to see in space, but also do there. However, such encounter geometrical problem: they must track player's hands well her head, effects holonomy would quickly lead violations "body coherence". That is, what player sees with eyes...
Co-Space refers to interactive virtual environment modelled after the real world in terms of look-and-feel, functionalities and services. We have developed a 3D virtual world named Nanyang Technological University (NTU) Co-Space populated with virtual human characters. In order to create realistic virtual humans, we have designed a brain-inspired agent architecture with the properties of goal-d...
The paper presents a conceptual model of a Mixed Reality architecture by the fusion of physical and digital space exemplified with the Murmuring Fields scenario. The concept of spatial perception is supported by perceptive interfaces superimposing different levels of reality. This situation shapes the performers experience of being present in Mixed Reality space by acting. The structure of this...
We present an interactive CG (Computer Graphics) design system based on virtual woodblock printing, with the stress on an aspect of a tool to enjoy creation in a virtual space. This system is a simulation of real woodblock printing: generating a woodblock, spreading inks on the woodblock, putting a paper sheet on the woodblock, and rubbing the paper sheet with a Japanese squeegee “BAREN” in a v...
In this document we present an initial design that accommodates ‘virtual mobility’ into testbeds for wireless sensor networks. The virtual mobility of physical, simulated or emulated nodes is treated in a uniform manner by embedding the nodes in a virtual space. The virtual space is formed by a simulation model and handles all the traffic from the nodes. The traffic of physical nodes is therefo...
We discuss how to locate and manipulate the multi-viewpoint data set (MVDS) in virtual environment. Since MVDS has no geometric information in it, additional information, which links a virtual object represented by MVDS and geometry-based virtual space, should be attached to it. Without having that kind of information, no manipulation in virtual space is possible. Four types of link information...
Space is important for learning and socializing. Cyberworlds provide a new space for socialization and communication with a great degree of flexibility, allowing users to create and manipulate virtual land. This suggests considering virtual spaces as artifacts. In this paper we use different theoretical approaches on artifacts and experiences of usage of a virtual world we have created to revis...
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