نتایج جستجو برای: video game

تعداد نتایج: 263850  

2006
Nicholas L. Carnagey Craig A. Anderson Brad J. Bushman

Past research shows that violent video game exposure increases aggressive thoughts, angry feelings, physiological arousal, aggressive behaviors, and decreases helpful behaviors. However, no research has experimentally examined violent video game eVects on physiological desensitization, deWned as showing less physiological arousal to violence in the real world after exposure to video game violen...

Journal: :Cyberpsychology, behavior and social networking 2015
Maria Anna Donati Francesca Chiesi Giulio Ammannato Caterina Primi

This study tested the predictive power of gaming versatility (i.e., the number of video game genres engaged in) on game addiction in male adolescents, controlling for time spent on gaming. Participants were 701 male adolescents attending high school (Mage=15.6 years). Analyses showed that pathological gaming was predicted not only by higher time spent on gaming, but also by participation in a g...

2012
Nathan R. Holbert Uri Wilensky

In this paper we present a case study of a player of the game FormulaT Racing—a prototype racing video game we created to explore design principles that could transform popular games into powerful learning environments—shifting between and ultimately integrating video game and school-based epistemological framings. We show a player shifting from describing acceleration and velocity in a purely ...

2008
Christopher P. Barlett Richard J. Harris

Two studies were conducted to determine if playing a video game that emphasized the body would increase negative body-image. Both studies [study 1 (N=51); college-aged males from the Midwestern USA; and study 2 (N=32); college-aged females from the Midwestern USA] had participants complete body image measures, play a video game that displayed muscular or thin characters for 15 min, and then com...

2013
Andrew J. Latham Lucy L. M. Patston Lynette J. Tippett

Forty years have passed since video-games were first made widely available to the public and subsequently playing games has become a favorite past-time for many. Players continuously engage with dynamic visual displays with success contingent on the time-pressured deployment, and flexible allocation, of attention as well as precise bimanual movements. Evidence to date suggests that both brief a...

2012

Dalhousie Journal of Interdisciplinary Management Abstract: Gamification purports that the main appeal of video games are game mechanics. Gamification asserts that these mechanics, which include points, badges, levels, etc., can be excised from video games and used to motivate people to perform tasks outside the realm of traditional video games. This paper challenges these claims by arguing tha...

Journal: :Personality & social psychology bulletin 2005
Bruce D Bartholow Marc A Sestir Edward B Davis

Research has shown that exposure to violent video games causes increases in aggression, but the mechanisms of this effect have remained elusive. Also, potential differences in short-term and long-term exposure are not well understood. An initial correlational study shows that video game violence exposure (VVE) is positively correlated with self-reports of aggressive behavior and that this relat...

Journal: :CoRR 2018
Diego Pérez-Liébana Jialin Liu Ahmed Khalifa Raluca D. Gaina Julian Togelius Simon M. Lucas

General Video Game Playing (GVGP) aims at designing an agent that is capable of playing multiple video games with no human intervention. In 2014, The General Video Game AI (GVGAI) competition framework was created and released with the purpose of providing researchers a common open-source and easy to use platform for testing their AI methods with potentially infinity of games created using Vide...

2010
Jürgen Musil Angelika Schweda Dietmar Winkler Stefan Biffl Juergen Musil

Video Game Software Development is a promising area of empirical research because our first observations in industry environment identified a lack of a systematic process and method support and rarely conducted/documented studies. Nevertheless, video games specific types of software products focus strongly on user interface and game design. Thus, engineering processes, methods for game construc...

2013
Satoshi Tanaka Hanako Ikeda Kazumi Kasahara Ryo Kato Hiroyuki Tsubomi Sho K. Sugawara Makoto Mori Takashi Hanakawa Norihiro Sadato Manabu Honda Katsumi Watanabe

Recent studies suggest that action video game players exhibit superior performance in visuospatial cognitive tasks compared with non-game players. However, the neural basis underlying this visuospatial cognitive performance advantage remains largely unknown. The present human behavioral and imaging study compared gray matter volume in action video game experts and non-experts using structural m...

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