نتایج جستجو برای: video abstraction
تعداد نتایج: 203238 فیلتر نتایج به سال:
this study concerns to analyze femininity identity by psychoanalysis approach of lacan. psychoanalysis is certainly one of the most areas of debate within feminist artists. the main question of this research is: “how does video art show the femininity identity?” so, initially we tried to categorize different influential concepts of lacan’s psychoanalysis which is necessary to get to know his at...
A concern is a unit of reuse that groups together software artifacts describing properties and behaviour related to any domain of interest to a software engineer at different levels of abstraction. This demonstration illustrates how to specify, design, and reuse concerns with two integrated tools: jUCMNav for feature modelling, goal modelling, and scenario modelling, and TouchRAM for design mod...
In this paper, we propose a new full-fuzzy video ratecontrol algorithm (RCA) for variable bit rate (VBR) videoapplications. The proposed RCA provides high qualitycompressed video with a low degree computational complexity.By controlling the quantization parameter (QP) on a picturebasis, it produces VBR video bit streams. The proposed RCAhas been implemented on the JM H.264/AVC video codec andth...
With the advance of high-speed network technologies, the availability and popularity of streaming media content over the Internet has grown rapidly in recent years. The delivery and caching of streaming media must be handled in a different fashion than that of traditional non-streaming objects such as HTML or image files, because of its distinct characteristics and user viewing patterns. We pro...
A digital system showcasing two custom video processing chips was designed and implemented. The custom chips perform a forward and inverse discrete cosine transform (DCT) operation using only milliwatts of power. This work presents a hardware-based demonstration system for this chipset that captures and buffers full-motion video data, routes the data through the DCT and inverse DCT devices, and...
From its earliest developments video game design has arguably been closely coupled to technological evolution particularly in relation to graphics. In very early games the limitations of technology led to highly abstracted graphics but as technology improved, abstraction has largely been left behind as developers strive towards ever-greater realism. Thus, games are generally drawing from conven...
Classifying video elements according to some pre-defined ontology of the video content is the typical way to perform video annotation. Ontologies are built by defining relationship between linguistic terms that describe domain concepts at different abstraction levels. Linguistic terms are appropriate to distinguish specific events and object categories but they are inadequate when they must des...
Classifying video elements according to some pre-defined ontology of the video content is the typical way to perform video annotation. Ontologies are built by defining relationship between linguistic terms that describe domain concepts at different abstraction levels. Linguistic terms are appropriate to distinguish specific events and object categories but they are inadequate when they must des...
This paper addresses the problem of choosing the best streaming policy for distortion optimal multipath video delivery, under delay constraints. The streaming policy consists in a joint selection of the video packets to be transmitted, as well as their sending time, and the transmission path. A simple streaming model is introduced, which takes into account the video packet importance, and the d...
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