نتایج جستجو برای: thing
تعداد نتایج: 16753 فیلتر نتایج به سال:
We explore the technique of controlling synthesis using an instrumental or other sound source. The range of spectra available from the sound source, and also that available from the synthesis technique, are estimated and the first is mapped to the second. Suitable synthesis parameters for the synthesis algorithms are found by searching a database of known output spectra. A simple experiment ill...
This paper presents a novel use of a chemical experiments’ framework as a control layer and sound source in a concert situation. Signal fluctuations from electrolytic batteries made out of household chemicals, and acoustic samples obtained from an acid/base reaction are used for musical purposes beyond the standard data sonification role. The batteries are controlled in handy ways such as warmi...
This panel is a celebration of artiicial intelligence (AI). Basing its claims to interest on the past accomplishments of AI, it highlights some of the new exciting concepts and technologies that compete for the title The Next Big Thing.
Video conference systems have been widely used. A fix video camera shoots a scene is lacking in changes. There is a method that the computer-controlled camera shoots and finds the sound source. Microphone arrays and distributed microphone arrays are used to localize the sound source based on time delay of arrival (TDOA). In order to minimize the error rate of TDOA, a set of 4 microphone arrays ...
The aim of this paper is to improve the naturalness of speech using a medical device such as an electrolarynx. There are several problems associated with using existing electrolarynxes, such as the fact the loud volume of the electrolarynx itself might disturb smooth interpersonal communication, and that the generated speech is unnatural. We propose a novel speaking-aid system for total larynge...
We present physical models for the sound field radiated by plates of finite size and spheres vibrating in higher modes. The intention is obtaining a model that allows for controlling the perceived spatial extent of a virtual sound source in model-based sound field synthesis. Analytical expressions for the radiated sound fields are derived and simulations of the latter are presented. An analysis...
This paper reports on a project for collection of the sound scene data. The sound scene data is necessary for studies such as sound source localization, sound retrieval, sound recognition and hands-free speech recognition in real acoustical environments. There are many kinds of sound scenes in real environments. The sound scene is denoted by sound sources and room acoustics. The number of combi...
The contribution presents information on the experimental investigation of the glottal sound source with excised human larynges. The vocal fold vibrations were excited by airflow and monitored acoustically, electroglottographically as well as by means of laser vibrometry, pressure transducers, videokymography and stroboscopy techniques. The paper is focused on 1) presenting a method for monitor...
We consider the revision of a previously derived theoretical framework for the robustness of multi-channel sound equalization in reverberant environments when non-exact equalizers are used. Using results from image model simulations, we demonstrate the degradation in performance of an equalization system as the sound source moves from its nominal position inside the enclosure. We show that perf...
In this paper, a method of structuring the multi-media recording of a small-sized meeting based on various information such as sound source localization, multiple-talk detection, and the detection of non-speech sound events, is proposed. The information from these detectors is fused by a Bayesian network to estimate the state of the meeting. Based on the estimated state, the recording of the me...
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