نتایج جستجو برای: technology acquisitionmodes tam
تعداد نتایج: 472556 فیلتر نتایج به سال:
This study aims to explore and model the central consumer perceptions that affect the decision of whether to use mobile payment systems. In particular, we study whether the Technology Acceptance Model (TAM) describing user acceptance of technology offers comprehensive explanation for consumer decisions related to adoption of mobile payments. This study is based on two rounds of focus group inte...
This article uses data collected for a study undertaken in the mid-2000s using the Technology Acceptance Model (TAM) to investigate knowledge conversion processes in a Thai Government Ministry. The authors re-analyse this study making use of the power of actor-network theory. The original TAM study, based on technological innovation, investigated the relationship between technology support and ...
Using the technology acceptance model (TAM), this study examined the external variables of technological complexity (TC) to acquire a better understanding of the factors that influence the acceptance of computer application courses by learners at Active Aging Universities. After the learners in this study had completed a 27-hour Facebook course, 44 learners responded to a modified TAM survey. D...
This paper examines the social, organisational and individual factors that may affect students’ acceptance of e-learning systems in higher education in a cross-cultural context. A questionnaire was developed based on an extended technology acceptance model (TAM). A total sample of 1173 university students from two private universities in Lebanon and one university in England participated in thi...
Aplikasi PLN Mobile merupakan aplikasi layanan yang terdaftar di Google Play Store dengan tujuan agar dapat mempermudah pelanggan dalam melakukan pengaduan. Optimalisasi untuk menggunakan tersebut belum terlihat. Dalam penggunaan ini masih banyak pengaduan dan keluhan serta mengetahui manfaat kemudahan dari ini. Tingkat kesiapan pengguna menerima teknologi informasi memiliki pengaruh besar mene...
In connection with the need for making instructional media applications by teachers in distance learning process, PT. Bangun Satya Wacana (BSW) through Diginusa department held training on use of Scratch visual programming application to create materials such as games, animations and interactive quizzes. is a graphical language using drag drop command blocks. Besides that, can be used both onli...
With the rapid change in all types of working environment, there is a need to implement electronic learning (e-learning) systems to train people in new technologies, products, and services. However, the large investment in e-learning has made user acceptance an increasingly critical issue for technology implementation and management. Although user acceptance received fairly extensive attention ...
OBJECTIVE User acceptance of information technology has been a significant area of research for more than two decades in the field of information technology. This study assessed the acceptance of information technology in the context of Health Information Management (HIM) by utilizing Technology Acceptance Model (TAM) which was modified and applied to assess user acceptance of health informatio...
نمودار تعداد نتایج جستجو در هر سال
با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید