نتایج جستجو برای: shadow graph

تعداد نتایج: 211073  

2009
Kostas G. Anagnostakis Stelios Sidiroglou Periklis Akritidis Michalis Polychronakis Angelos D. Keromytis Evangelos P. Markatos

We present Shadow Honeypots, a novel hybrid architecture that combines the best features of honeypots and anomaly detection. At a high level, we use a variety of anomaly detectors to monitor all traffic to a protected network or service. Traffic that is considered anomalous is processed by a “shadow honeypot” to determine the accuracy of the anomaly prediction. The shadow is an instance of the ...

2007
Daniel Scherzer Stefan Jeschke Michael Wimmer

Shadow mapping suffers from spatial aliasing (visible as blocky shadows) as well as temporal aliasing (visible as flickering). Several methods have already been proposed for reducing such artifacts, but so far none is able to provide satisfying results in real time. This paper extends shadow mapping by reusing information of previously rasterized images, stored efficiently in a so-called histor...

2006
Clement Fredembach Graham Finlayson

Given the location of shadows, how can we obtain highquality shadow-free images? Several methods have been proposed so far, but they either introduce artifacts or can be difficult to implement. We propose here a simple method that results in virtually error and shadow-free images in a very short time. Our approach is based on the insight that shadow regions differ from their shadow-free counter...

Journal: :CoRR 2017
Márcio Cerqueira de Farias Macedo Antônio L. Apolinário K. A. Agüero

High-quality shadow anti-aliasing is a challenging problem in shadow mapping. Revectorization-based shadow mapping (RBSM) minimizes shadow aliasing by revectorizing the jagged shadow edges generated with shadow mapping, keeping low memory footprint and real-time performance for the shadow computation. However, the current implementation of RBSM is not so well optimized because its visibility fu...

1999
Harlen Costa Batagelo Ilaim Costa Júnior

This paper describes a real-time shadow generation algorithm for polygonal environments illuminated by movable point light sources. The main goal is to quickly reduce the number of hidden shadow volumes, by using a technique of volumetric shadow rendering using stencil buffers with a modified BSP tree, i.e. a simplified version of a SVBSP (Shadow Volume BSP) tree. It also provides new easy-to-i...

2002
Wolfgang Heidrich Andrew V. Nealen

In recent years , both Williams’ original Z-buffer shadow mapping algorithm [Williams 1978] and Crow’s shadow volumes [Crow 1977] have seen many variations, additions and enhancements, greatly increasing the visual quality and efficiency of renderings using these techniques. Additionally, the fast evolution of commodity graphics hardware allows for a nearly complete mapping of these algorithms ...

2014
Han Gong Darren Cosker

We present an interactive, robust and high quality method for fast shadow removal. To perform detection we use an on-the-fly learning approach guided by two rough user inputs for the pixels of the shadow and the lit area. From this we derive a fusion image that magnifies shadow boundary intensity change due to illumination variation. After detection, we perform shadow removal by registering the...

Journal: :Image Vision Comput. 2015
Ivan Huerta Casado Michael B. Holte Thomas B. Moeslund Jordi Gonzàlez

Advanced segmentation techniques in the surveillance domain deal with shadows to avoid distortions when detecting moving objects. Most approaches for shadow detection are still typically restricted to penumbra shadows and cannot cope well with umbra shadows. Consequently, umbra shadow regions are usually detected as part of moving objects, thus affecting the performance of the final detection. ...

2005
Katrien Jacobs Jean-Daniel Nahmias Cameron Angus Alex Reche Martinez Céline Loscos Anthony Steed

In the context of mixed reality, it is difficult to simulate shadow interaction between real and virtual objects when only an approximate geometry of the real scene and the light source is known. In this paper, we present a realtime rendering solution to simulate colour-consistent virtual shadows in a real scene. The rendering consists of a three-step mechanism: shadow detection, shadow protect...

2006
Axel Dreher Friedrich Schneider

Corruption and the Shadow Economy: An Empirical Analysis This paper analyzes the influence of the shadow economy on corruption and vice versa. We hypothesize that corruption and shadow economy are substitutes in high income countries while they are complements in low income countries. The hypotheses are tested for a crosssection of 120 countries and a panel of 70 countries for the period 1994-2...

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