نتایج جستجو برای: games

تعداد نتایج: 55951  

Journal: :IJGCMS 2013
Dana Ruggiero

Persuasive games are an interdisciplinary area covering a range of fields. This article examines persuasive games through current trends in research as potential agents of social action. The implications of persuasive games for learning are analyzed through education and communication theories, suggesting that persuasive techniques are of primary importance and that procedures and ethos connect...

Journal: :Pediatrics 2014
Victor C Strasburger Ed Donnerstein Brad J Bushman

The perpetrator of the Naval Yard shooting, who killed 12 people in September 2013, spent up to 16 hours a day playing violent video games (eg, “Call of Duty”). CNN asked Dr Bushman to write an OpEd piece about the possible role of violent video games in violence. In response to that OpEd, over 1400 people made comments denying any harmful effects of violent video games. Indeed, in the US Supre...

2009
Brett Parker

The category of exploded torus fibrations is an extension of the smooth category related to tropical geometry in which some adiabatic limits appear as smooth families. This paper contains regularity results for families of holomorphic curves in this category. The main result is a local model for the moduli space of holomorphic curves, which in the case of transversality of the ∂̄ equation implie...

2010
L. J. HEIDER

Theorem. A commutative B*-algebra K containing an identity e (with \\k*-k\\ =\\k\\2for all &GP and ||e|| =1) is isomorphic (in a norm and * preserving manner) to an algebra B(X) of all bounded complexvalued functions on an essentially unique set X if and only if: (1) Every nonzero closed ideal of K contains a minimal ideal; (2) The sum of two annulets is an annulet. An annulet is here understoo...

Journal: :CoRR 2010
João Pedro Pedroso Yves Smees

Equilibrium in Economics has been seldom addressed in a situation where some variables are discrete. This work introduces a problem related to lot-sizing with several players, and analyses some strategies which are likely to be found in real world games. An illustration with a simple example is presented, with concerns about the difficulty of the problem and computation possibilities.

Journal: :The Journal of adolescent health : official publication of the Society for Adolescent Medicine 2007
Cheryl K Olson Lawrence A Kutner Dorothy E Warner Jason B Almerigi Lee Baer Armand M Nicholi Eugene V Beresin

PURPOSE To compare the video and computer game play patterns of young adolescent boys and girls, including factors correlated with playing violent games. METHODS Data collected in November/December, 2004 from children in grades 7 and 8 at two demographically diverse schools in Pennsylvania and South Carolina, using a detailed written self-reported survey. RESULTS Of 1254 participants (53% f...

Journal: :Archives of pediatrics & adolescent medicine 2012
Zan Gao Leslie Podlog

OBJECTIVE To examine the effects of different levels of goal specificity and difficulty on Latino children's performance and physical activity (PA) levels in an after-school program incorporating an interactive dance program (Dance Dance Revolution [DDR]; Konami Corporation). DESIGN Comparison study. SETTING Rose Park Elementary School, Salt Lake City, Utah. PARTICIPANTS Ninety-eight Lati...

2008
Brett Parker

The category of exploded torus fibrations is an extension of the category of smooth manifolds in which some adiabatic limits look smooth. (For example, the type of limits considered in tropical geometry appear smooth.) In this paper, we prove a compactness theorem for (pseudo)holomorphic curves in exploded torus fibrations. In the case of smooth manifolds, this is just a version of Gromov’s com...

Journal: :Neuropsychologia 2009
M W G Dye C S Green D Bavelier

Previous research suggests that action video game play improves attentional resources, allowing gamers to better allocate their attention across both space and time. In order to further characterize the plastic changes resulting from playing these video games, we administered the Attentional Network Test (ANT) to action game players and non-playing controls aged between 7 and 22 years. By emplo...

2013
Pakkinee Chitsakul

In this article, we would like to show that there is no cut point of any point in a plane, but there exists the cut locus of a point in a flat torus. By the results, we would like to determine the structure of cut locus of a flat torus. Keywords—Cut locus, flat torus, geodesics.

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