نتایج جستجو برای: game of skill
تعداد نتایج: 21179176 فیلتر نتایج به سال:
PURPOSE To investigate the speed profiles of individual training modes in comparison with wheelchair rugby (WCR) competition across player classifications. METHODS Speed profiles of 15 international WCR players were determined using a radio-frequency-based indoor tracking system. Mean and peak speed (m/s), work:rest ratios, and the relative time spent in (%) and number of high-speed activitie...
abstract the primary purpose of this study was to explore the actual practices and cognitions of two groups of iranian eap teachers, i.e. language teachers and content teachers, with respect to teaching reading-comprehension and vocabulary. to this end, tehran university of medical sciences which authorizes both groups of teachers to teach eap courses was selected as the context of the study s...
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We aim to enable robot to learn tabletop object manipulation by imitation. Given external observations of demonstrations on object manipulations, we believe that two underlying problems to address in learning by imitation is 1) segment a given demonstration into skills that can be individually learned and reused, and 2) formulate the correct RL (Reinforcement Learning) problem that only conside...
In order to harmonize robotic devices with human beings, the robots should be able to perceive important psychosomatic impact triggered by emotional states such as frustration or boredom. This paper presents a new type of biocooperative control architecture, which acts toward improving the challenge/skill relation perceived by the user when interacting with a robotic multimodal interface in a c...
State evaluation and opponent modelling are important areas to consider when designing game-playing Artificial Intelligence. This paper presents a model for predicting which player will win in the real-time strategy game StarCraft. Model weights are learned from replays using logistic regression. We also present some metrics for estimating player skill which can be used a features in the predic...
In recent years, models of student inquiry skill have been developed for relatively tightly-scaffolded science simulations. However, there is an increased interest in researching how video games and virtual environments can be used for both learning and assessment of science inquiry skills and practices. Such environments allow students to explore scientific content in a more open-ended context...
BRIDGING THE GAP BETWEEN AUTONOMOUS SKILL LEARNING AND TASK-SPECIFIC PLANNING
BIOLOGICALLY-BASED FUNCTIONAL MECHANISMS OF MOTOR SKILL ACQUISITION
The aim of this study was to investigate the effects of different swimming race constraints on the evolution of turn parameters. One hundred and fifty-eight national and regional level 200-m (meters) male swimming performances were video-analyzed using the individualized-distance model in the Open Comunidad de Madrid tournament. Turn (p<.001, ES=0.36) and underwater distances (p<.001, ES=0.38) ...
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