نتایج جستجو برای: entertainment
تعداد نتایج: 9459 فیلتر نتایج به سال:
Interactive storytelling and gaming technologies have great edutainment potential for engaging visitors with museum exhibitions. This paper presents the development and testing of the Interactive Storytelling Exhibition Project devised originally within the Factual and Learning Interactive Television Department of the British Broadcasting Corporation (BBC) and continued development at the Unive...
A new scheme for painterly rendering (NPR) has been developed. This scheme is based on visual perception, in particular the multi-scale line/edge representation in the visual cortex. The Amateur Painter (TAP) is the user interface on top of the rendering scheme. It allows to (semi)automatically create paintings from photographs, with different types of brush strokes and colour manipulations. In...
The development of new interactive technologies inevitably has an impact on education and entertainment. This paper describes a virtual learning environment to support and improve day-to-day teaching for short age children. We introduce a 3D playground where children find personalized aspects depending on their ages and tastes. The edutainment environment incorporates a series of difficulty lev...
This paper proposes a first sketch on the state of the art regarding interactive edutainment games delivered through mobile multimedia museum guidance systems used in the context of a cultural visit. The goal is to identify current practices but also potential functional requirements, through the introduction of a first set of classification criteria emerging from a literature review of represe...
We show that entertainment-education reduces prejudice and does so more effectively than several established prejudice reduction methods. In Experiment 1, participants exposed to an educational television sitcom with diverse, yet relatable Arab/Muslim characters had lower scores on implicit and explicit measures of prejudice than participants exposed to a control sitcom featuring an all White c...
The role of computer science in the creative industries is becoming recognised as an important way to bring forward progress in both domains. There is a need for smarter applications that sense and adapt to their users in arts, creativity, entertainment and edutainment domains. Understanding human behavior in this area is challenging because it forces practioners to engage in both creative, and...
This chapter is dedicated to explore the relationship between entertainment, culture, and media art. Firstly, the positioning of entertainment will be described including the historical point of view and also focusing on recent digital entertainment technologies. It will be clarified that entertainment is closely related to the mental sustainability of human and therefore has a close relationsh...
Community dynamics is one of the strongest potentials for ubiquitous computing. This article presents an evaluation framework for ubiquitous digital entertainment within the social context. The article analyzes the overlapping evaluation models for online social interaction, social adaptability, social playability, commonly used on digital game evaluations, and pervasive game evaluation techniq...
The Integrated Project SALERO aims to advance the state of the art in digital media to the point where it becomes possible to create audiovisual content for cross-platform delivery using intelligent content tools, with greater quality at lower cost, to provide audiences with more engaging entertainment and information at home or on the move. SALERO will build on and extend research in media tec...
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