نتایج جستجو برای: enjoyment
تعداد نتایج: 5034 فیلتر نتایج به سال:
Game developers have identified, explored, and discussed many of the key issues that arise for players interacting in game worlds and the physical world. This study presents the GameFlow experience model, which is empirically tested by six case studies, with the focus on the interplay between player enjoyment and social context. Geocaching is technology-supported treasure hunt activity that use...
In interactive storytelling systems and other story-based computer games, a drama manager is a background agent that aims to bring about an enjoyable and coherent experience for the players. In this paper, we present a personalized drama manager that increases a player’s expected enjoyment without removing player agency. Our personalized drama manager models a player’s preference using data-dri...
Grounded in the motivational aspects of product consumption, this study examines the hedonic and utilitarian value of digital games and their influence on product recommendation. The findings of an internet survey conducted among active game players who assessed the hedonic and utilitarian value of eight digital games are presented. The findings suggest that games should be viewed not only as h...
Adoption research on Social Network Sites (SNSs) indicates that all three popular Technology Acceptance Model (TAM) constructs, Perceived Ease of Use, Perceived Enjoyment, and Perceived Usefulness, influence the Behavioral Intention to Use SNSs. In contrast, little is known about the specific antecedents of Perceived Enjoyment and Perceived Usefulness in an SNS context. We address this gap by s...
A Mathematically-Based Technique of Matching Music to Food to Affect the Culinary Experience Barbara T Werner and Robert M Bernstein, MD Chef, Cobleskill University, NY 12043, USAjdlfjdfjdkl;fjkldjfkl;dfjdkl;fjkdjflkdjfkl;djfkl;djfkl;jdklfjdklfjkldfjkldjflkdjfkl;djflkdjfldkkkkkk Clinical Professor of Dermatology, Columbia University, New York, USA dfjdlfjdklsjfkldjfkldsjaklfsdjlkfjskdfdfdfdfdfd...
In two online studies (total N = 1215), respondents completed personality inventories and a survey of their Internet commenting styles. Overall, strong positive associations emerged among online commenting frequency, trolling enjoyment, and troll identity, pointing to a common construct underlying the measures. Both studies revealed similar patterns of relations between trolling and the Dark Te...
Theories suggest that external stimuli (e.g., auditory and visual) may be rendered ineffective in modulating attention when exercise intensity is high. We examined the effects of music and parkland video footage on psychological measures during and after stationary cycling at two intensities: 10% of maximal capacity below ventilatory threshold and 5% above. Participants (N = 34) were exposed to...
The accuracy of recommended systems has been largely discussed and the user experience of the recommended systems is now becoming a new focus. Combining recommendations with information visualization (InfoVis) can be a way to improve the acceptance of the system. This thesis investigates how InfoVis can support the recommended systems, aiming at improving the enjoyment and engagement of the use...
Social network sites (SNS) have increasingly become widely used technologies that are well integrated in the daily routines of many individuals. As venues for information sharing, SNS provide a diversity of communication capabilities and feedback features that can stir emotions, attitudes, beliefs, as well as influencing many decisions. In this paper, we argue that the meanings that SNS feedbac...
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