نتایج جستجو برای: dimensional video games on problem

تعداد نتایج: 8987217  

Journal: :Pediatric exercise science 2010
Louise Foley Ralph Maddison

There has been increased research interest in the use of active video games (in which players physically interact with images onscreen) as a means to promote physical activity in children. The aim of this review was to assess active video games as a means of increasing energy expenditure and physical activity behavior in children. Studies were obtained from computerized searches of multiple ele...

Journal: :Pediatrics 2010
Edward L Swing Douglas A Gentile Craig A Anderson David A Walsh

OBJECTIVES Television viewing has been associated with greater subsequent attention problems in children. Few studies have examined the possibility of a similar association between video games and attention problems, and none of these has used a longitudinal design. METHODS A sample of 1323 middle childhood participants were assessed during a 13-month period by parent- and child-reported tele...

پایان نامه :دانشگاه تربیت معلم - تهران - دانشکده علوم انسانی 1393

this study investigates the problem of translating religious allusions in persian literature, namely the ones borrowed from quranic verses and hadiths. the purpose of this study is to shed light on how different translators dealt with such a task and also to provide guidelines for translators in coping with religious allusions.

Journal: :IJCEE 2012
Rudy McDaniel Stephen M. Fiore

This article builds upon earlier research (McDaniel & Fiore, 2010) in which the authors presented case studies focused on the design and development of two original ethical learning video games. Through this case study and a review of relevant literature, the authors explored the content creation of, and theoretical rationale for, the design and development of ethics games. Both games were gear...

Journal: :American journal of surgery 2014
Maarten B Jalink Jetse Goris Erik Heineman Jean-Pierre E N Pierie Henk O ten Cate Hoedemaker

BACKGROUND Recently, there has been a growth in studies supporting the hypothesis that video games have positive effects on basic laparoscopic skills. This review discusses all studies directly related to these effects. DATA SOURCES A search in the PubMed and EMBASE databases was performed using synonymous terms for video games and laparoscopy. All available articles concerning video games an...

2007
Cyril REBETEZ Mireille BETRANCOURT C. Rebetez M. Bétrancourt

This work reviews several aspects of the growing research field interested in video games. First, the evolution of this media in the educational field is discussed. Three different fields interested in the cognitive impact playing of video games are reviewed: abilities and skills, attitudes and motivation, knowledge and content learning. However, most studies used video games as new experimenta...

2017
Cate Hoedemaker

Background: Recently, there has been a growth in studies supporting the hypothesis that video games have positive effects on basic laparoscopic skills. This review discusses all studies directly related to these effects. Data sources: A search in the PubMed and Embase databases was performed using synonymous terms for video games and laparoscopy. All available articles concerning video games an...

2011
Samuel Almeida Ana Veloso Licínio Roque Óscar Mealha

Video games have existed for over half a century. Visual attention and eye movement studies, as well as techniques to analyze these movements, have occupied the attention of researchers since late 19 century. This paper presents a review of the state of the art on how video games and visual attention relate as well as how eye tracking has been used to the benefit of video games, both as a form ...

2015
Harun Karimpur Kai Hamburger

In recent years, much research has been conducted in order to understand the effects of action video games on mind and behavior. For example, it has been tried to investigate potential links between playing action video games and aggressive behavior (Anderson and Bushman, 2001; Ferguson, 2011), visual selective attention (Green and Bavelier, 2003) or gender differences in spatial cognition (Fen...

2017
Tobias Greitemeyer Silvia Osswald

Previous research has shown that playing violent video games increased aggressive tendencies. However, as pointed out by the General Learning Model (GLM) (Buckley & Anderson, 2006), depending on their content, video games do not inevitably increase but may also decrease aggressive responses. Accordingly, the present research tested the hypothesis that playing prosocial video games decreases agg...

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