نتایج جستجو برای: computer anxiety
تعداد نتایج: 667230 فیلتر نتایج به سال:
The psychometric characteristics of the 20-item computer anxiety scale (CAS) were examined in a Nigerian sample of 181 preservice teachers (62 men and 119 women). Results indicated a two-factor solution, consistent with those from other studies. The two factors accounted for 41.6% of the total variance in the solution. The internal consistency reliability for the entire scale (.89) was consider...
OBJECTIVE This study examined the feasibility, acceptability, and effects of Camp Cope-A-Lot (CCAL), a computer-assisted cognitive behavioral therapy (CBT) for anxiety in youth. METHOD Children (49; 33 males) ages 7-13 (M = 10.1 ± 1.6; 83.7% Caucasian, 14.2% African American, 2% Hispanic) with a principal anxiety disorder were randomly assigned to (a) CCAL, (b) individual CBT (ICBT), or (c) a...
This study explores the types of nonverbal behavior exhibited by socially anxious users over the course of an interview with virtual agent counselors that talked about themselves. The counselors provided self-disclosure using human back stories or computer back stories. The video data was collected from a previous study. We defined nine types of nonverbal behavior to investigate the association...
One of the most effective treatments of anxiety is exposure therapy: a person is exposed to specific feared situations or objects that trigger anxiety. This exposure process may be done through actual exposure, with visualization, by imagination or using virtual reality (VR), that provides users with computer simulated environments with and within which they can interact. VR is made possible by...
Computer competence is poorly conceptualized and inconsistently measured. This study clarifies computer competence and examines its relationship with anxiety, affect, and pessimism, along with self-efficacy and previous experience. Using a survey of 610 end users, the strengths of anxiety, affect (positive), pessimism, self-efficacy, and previous experience were compared for nine different comp...
Virtual reality can be used to provide phobic clients with therapeutic exposure to phobogenic stimuli. However, purpose-built therapeutic VR hardware and software can be expensive and difficult to adapt to individual client needs. In this study, inexpensive and readily adaptable PC computer games were used to provide exposure therapy to 13 phobic participants and 13 non-phobic control participa...
Background and aims: Given that computer games have positive and negative functions and mayaffect the mental health of individuals, the present research aimed to study the relationship betweenthe tendency to playing computer games and the mental health of junior high school students inShahr-e Kord.Methods: The current cross-sectional descriptive-analytical study was cond...
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