نتایج جستجو برای: capture
تعداد نتایج: 119414 فیلتر نتایج به سال:
iv Acknowledgement v List of
For a Reactive Virtual Trainer(RVT), subtle timing and lifelikeness of motion is of primary importance. To allow for reactivity, movement adaptation, like a change of tempo, is necessary. In this paper we investigate the relation between movement tempo, its synchronization to verbal counting, time distribution, amplitude, and left-right symmetry of a clapping movement. We analyze motion capture...
This paper 1 presents an algorithm for segmenting and tracking moving objects in a scene. Temporal information provided by a region tracking strategy is integrated for improving frame to frame motion segmentation. The method has been applied to a tra c monitoring system and it provides facilities such as estimating trajectories of vehicles, detecting stopped vehicles and estimating the mean vel...
Have you ever considered preparing for an exam by doing physical exercise? Would it not be great to go outside and play capture the flag or double Dutch with your friends instead of doing math? Of course, you already know that this is wishful thinking. Everyone has to prepare carefully and learn attentively if they want to do better on their exams. However, it is also true that physical activit...
Copyright is held by the author/owner(s). ISMAR’13, October 1-4, 2013, Adelaide, S.A, Australia XXXX-XXXX-XXXX Abstract We present an Augmented Reality (AR) system where we immerse the user’s whole body in the virtual scene using a motion capturing (MoCap) suit. The goal is to allow for seamless interaction with the virtual content within the AR environment. We describe an evaluation study of a...
While traditional databases have focused on single query evaluation in a centralized setting, emerging applications require continuous tracking of queries on data that is widely distributed and constantly updated. We describe such scenarios, and describe the challenges involved in designing communication-efficient protocols for the tracking tasks we define. We outline some solutions to these pr...
Facial appearance capture is now firmly established within academic research and used extensively across various application domains, perhaps most prominently in the entertainment industry through the design of virtual characters in video games and films. While significant progress has occurred over the last two decades, no single survey currently exists that discusses the similarities, differe...
A new technique is introduced to abstract and edit motion capture data with spatial constraints. Spatial proximities of end-e ectors with tagged objects during zero-crossings in acceleration space are used to isolate signi cant events and abstract constraints from an agent's action. The abstracted data is edited and applied to another agent of a di erent anthropometric size and a similar action...
The paper provides experimental evidence to support the recently introduced Switching Four-bar Mechanism (SFM) model as a template for small-scale legged locomotion in quasi-static operation regimes. The evidence suggests that the SFM is suitable for capturing salient motion behaviors—or motion primitives—for multiple, morphologically distinct miniature legged robots. Such primitives can be use...
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