نتایج جستجو برای: animation based instruction
تعداد نتایج: 2971526 فیلتر نتایج به سال:
In recent years, visual models represented by graphs have become very popular in systems development, as the wide-spread use of UML and Petri nets proves. Visual modeling techniques provide an intuitive, yet precise way to model the structure and behavior of systems at their natural level of abstraction. Validating model behavior is one of the main aims of visual behavior modeling. To express t...
Physics simulation offers the possibility of truly responsive and realistic animation. Despite wide adoption of physics simulation for the animation of passive phenomena, such as fluids, cloths and rag-doll characters, commercial applications still resort to kinematics-based approaches for the animation of actively controlled characters. However, following a renewed interest in the use of physi...
Computer animation has a tremendous potential to provide visualizations of dynamic phenomena that involve change over time (e.g., biological processes, physical phenomena, mechanical devices, historical development). However, the research reviewed in this chapter showed that learners did not systematically take advantage of animated graphics in terms of memorization and comprehension of the und...
The traditional view of animation is a medium-specific perspective: animation is a sequence of images on film. In contrast, we employ a wider, interdisciplinary theoretical lens, based on a phenomenological perspective of animation. We describe animation as the experience of artifacts imbued with apparent “animacy,” or “liveliness,” and identify a range of media artifacts where an account of an...
In this paper, we propose a novel interface for controlling crowd animation. Crowd animation is widely used in movie production and computer games. However, to make an intended crowd animation, a lot of agent model parameters have to be tuned through trial and error. Our method estimates crowd parameters based on a few example paths given by a user through a sketch-based interface. The paramete...
In this paper, we present a representation for three-dimensional geometric animation sequences. Different from standard key-frame techniques, this approach is based on the determination of principal animation components and decouples the animation from the underlying geometry. The new representation supports progressive animation compression with spatial, as well as temporal, level-of-detail an...
Reading comprehension (RC) and critical thinking (CT) are the two basic cognitive skills that should be developed through involving language learners in a carefully planned instruction. Multiple intelligences (MI) instruction may assist learners in developing RC and CT in L2 education. This study probed the effect of MI-based reading instruction on the Iranian EFL learners’ RC and CT skills. In...
the ultimate purpose in designing a curriculum should be to have an organized system of what is to be learned when an area of study is identified. the curriculum development should be designed in such a way that even the beginners are able to get a complete idea of the subject over a period of time on learning it. the curriculum should be as of that it should make him/her to get involved in kno...
This paper introduces automatic model driven animation, a novel approach to validate requirements specifications. This approach, here applied to SCR specifications, is based on graphical animation. Automatic model driven animation consists in automatically deriving scenarios from requirements specifications; these scenarios are used to animate critical system behaviors through a graphical inter...
Machinima is digital visuals created with game engines that build real-time 3D CG (computer graphic) environment. Composition of scene and facial animation play important role in composition of Machinima’s videos. Character facial animation is frequently used in scene composition that mainly displays face and upper body of the character. Expressing character’s emotion is an important factor in ...
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