نتایج جستجو برای: استاندارد scorm

تعداد نتایج: 35677  

Journal: :Online Information Review 2006
Jacek Plodzien Ewa Stemposz Alina Stasiecka

Purpose – The purpose of this paper is to discuss research that leads to identifying new metadata for learning objects and extending the SCORM standard. Design/methodology/approach – The research involves a questionnaire to collect data from users of e-learning resources and a statistical analysis of that data. The discussion employs concepts from such areas as e-learning, didactics, and statis...

Journal: :IJDET 2009
Stefan Dietze Alessio Gugliotta John Domingue

Current E-Learning technologies primarily follow a data and metadata-centric paradigm by providing the learner with composite content containing the learning resources and the learning process description, usually based on specific metadata standards such as ADL SCORM or IMS Learning Design. Due to the design-time binding of learning resources, the actual learning context cannot be considered a...

2013
Darya Tarasowa Ali Khalili Sören Auer Jörg Unbehauen

While nowadays there is a plethora of Learning Content Management Systems, the collaborative, communitybased creation of rich e-learning content is still not sufficiently well supported. Few attempts have been made to apply crowd-sourcing and wiki-approaches for the creation of e-learning content. However, the paradigm is only applied to unstructured, textual content and cannot be used in SCORM...

2007
Eamon Costello

The general issue of reuse of digital resources, called Learning Objects (LOs), in education is discussed here. Ideas are drawn from software engineering which has long grappled with the reuse problem. Arguments are presented for rapid development methodologies and a corresponding method for generation of online mathematics question banks is described. INTRODUCTION Oscail, National Distance Edu...

2004
Rafael Morales Ana Silvia Agüera

This paper describes a prototype of a learning management system we have developed following the Sharable Content Object Reference Model (SCORM) by the Advanced Distributed Learning Initiative. The system is able to deliver the learning objects composing a course either by following the organization defined in the course’s manifesto, or by dynamically choosing the sequence in which the learning...

Journal: :J. Digit. Inf. 2008
Katrien Verbert Xavier Ochoa Erik Duval

This paper presents the ALOCOM framework for flexible content reuse. Unlike the usual practice where document components, such as images, definitions, text fragments, tables or diagrams, are assembled manually through copy-and-paste, the framework enables on-the-fly access and reuse. Retrieval of relevant components is enabled by automatic decomposition of legacy documents and storage of indivi...

2005
Sébastien George Hervé Labas

The research described in this article argues that linking deeply communication to learning activities offers an interesting approach to develop the efficiency of systems in facilitating and increasing discussions between learners. In this way, we propose a forum model that is based on two special features: contextual view and structuring. The contextual view of the forum, always visible, allow...

2005
Valentin CRISTEA Stefan TRAUSAN-MATU

The paper presents the solutions adopted in SINTEC, a knowledge-based e-Learning framework, to support authoring and delivering adaptable learning content. One of the main features is personalized training using enterprise / institutional knowledge repositories developed with knowledge management tools based on Web services and XML technologies. SINTEC includes tools for content development and...

2006
Marta Rey-López Rebeca P. Díaz-Redondo Ana Fernández-Vilas

IDTV (Interactive Digital TV) opens new learning possibilities where new forms of education are needed. In order to achieve the participation of viewers in these experiences —overcoming their typical passivity— the combination of education and entertainment is essential. In this paper, we present a new concept in t-learning: entercation experiences, where we use TV programs as a hook to engage ...

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