نتایج جستجو برای: volume rendering

تعداد نتایج: 336417  

Journal: :International Journal of Technology 2019

2006
Danilo Medeiros Eler Patrícia Shirley Herrera Cateriano Luis Gustavo Nonato Maria Cristina Ferreira de Oliveira Haim Levkowitz

Surface rendering algorithms are fast, but not suited to applications that demand exploration of internal volume structures, as such information is lost in conventional surface rendering. In this article we introduce an enhanced surface rendering algorithm named VoS, Volume on Surface that supports visualization of internal volume structures. VoS integrates surface and volume rendering approach...

Journal: :Journal of the Visualization Society of Japan 2007

Journal: :IEEE Transactions on Visualization and Computer Graphics 2005

Journal: :AJR. American journal of roentgenology 2003
P M A van Ooijen R J M van Geuns B J W M Rensing A H H Bongaerts P J de Feyter M Oudkerk

OBJECTIVE Three-dimensional data for noninvasive imaging of the coronary arteries are acquired from electron beam CT, multidetector CT, or MR imaging. Most commonly, surface rendering is used for three-dimensional processing, but recent advances in hardware and software technology have made it possible to use volume rendering. Our objective was to compare volume rendering with surface rendering...

1999
Dirk Bartz Michael Meißner

The decision to use either the Direct Volume Rendering paradigm or the Indirect Volume Rendering paradigm to visualize a volume dataset is a topical question in Volume Graphics. Unfortunately, it seems that this question has not been sufficiently addressed so far and is not easy to answer. In this paper, we discuss some of the advantages and disadvantages of one candidate for each of these para...

2007
Balázs Domonkos Balázs Csébfalvi

Translucent volume rendering is a robust and efficient direct volume-rendering technique for capturing optical effects, like subsurface scattering, translucency, and volumetric shadows. However, due to the limited computing and memory resources of the recent consumer graphics hardware, high-resolution volume data can still hardly be interactively visualized by this method. In this paper we pres...

2010
Stefan Hauswiesner Denis Kalkofen Dieter Schmalstieg

This paper presents multi-frame rate volume rendering, an asynchronous approach to parallel volume rendering. The workload is distributed over multiple GPUs in such a way that the main display device can provide high frame rates and little latency to user input, while one or multiple backend GPUs asynchronously provide new views. The latency artifacts inherent to such a solution are minimized b...

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