نتایج جستجو برای: virtual university
تعداد نتایج: 581493 فیلتر نتایج به سال:
This article aims to show the possibilities of the use avatars “hhh” technology education cloud platform on Sliding Mode based plug-ontology. In the article the virtual learning technology, which is being developed at several universities is description. The technology is based on the understanding that e-education is becoming more common. Virtual educational environment, which is the core tech...
DynaSOAr is an infrastructure for dynamically deploying web services over a Grid or a set of networked resources. The DynaSOAr view of grid computing focussed entirely on the concept of services, rather than the more traditional jobs. Services are deployed on demand to meet the changing performance requirements. DynaSOAr includes the support to deploy services in pre-built Virtual Machines on d...
The paper discusses the potential impact and roadmap for the creation of a Collaborative Virtual Environment. The actual university environment is presented to justify this evolution as feasible. As a particular use, the creation of a virtual incubator to simulate entrepreneurship bias in students, teachers and associates is presented. INTRODUCTION In 1995 University Fernando Pessoa set, as a r...
Ruth Aylett, Centre for Virtual Environments, University of Salford, Salford, Greater Manchester, M5 4WT, UK. [email protected]. Gary Petley, Centre for Virtual Environments, University of Salford, Salford, Greater Manchester, M5 4WT, UK. [email protected]. Paul Chung, Chemical Engineering Department, Loughborough University, Loughborough, Leicestershire, LE11 3TU, ...
High-fidelity virtual patients afford unlimited opportunity for practice in a virtual clinical setting and present multiple design challenges for developers of game-based simulations. Virtual patients allow students the opportunity to experience varied medical conditions as well as interact with patients with wide-ranging socio-economic and cultural factors. Practice with virtual patients also ...
One of the most successful and useful implementations of 3D virtual worlds is in the area of education and training. This paper discusses the use of virtual worlds in education and describes an innovative 3D visualization design project using one of the most popular virtual worlds, Second Life. This ongoing project is a partnership between IBM and three universities in the United States: the Un...
In the recent years, the usage of three dimensional (3D) Collaborative Virtual Environments (CVEs) for educational purposes has increased. The metaphors behind the design of virtual places are quite diverse, from replication of real universities to art museums and scientific labs. This paper reports the results of a case study where the students of our university, as a part of their course assi...
In the recent years, the usage of 3D Collaborative Virtual Environments (CVEs) for educational purposes has increased. The metaphors behind the design of virtual places are quite diverse, from replication of real universities to art museums and scientific labs. This paper reports the results of a case study where the students of our university, as a part of their course assignment, analyzed pla...
The rapid development of educational technologies, combined with the Internet boom at a worldwide level, gives rise to favorable conditions for the establishment of a new model of university training. The first part of this work will give a description of the major components of the new virtual university. The second part will attempt a critical approach of the sense of virtual university from ...
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