نتایج جستجو برای: quadrilateral elements
تعداد نتایج: 278041 فیلتر نتایج به سال:
This chapter explains techniques for the generation of quadrilateral and hexahedral element meshes. Since structured meshes are discussed in detail in other parts of this volume, we focus on the generation of unstructured meshes, with special attention paid to the 3D case. Quadrilateral or hexahedral element meshes are the meshes of choice for many applications, a fact that can be explained emp...
Interpolation operators map a function u to an element Iu of a finite element space. Unlike more general approximation operators, interpolants are defined locally. Estimates of the interpolation error, i.e., the difference u− Iu, are of utmost importance in numerical analysis. These estimates depend on the size of the finite elements, the polynomial degree employed, and the regularity of u. In ...
The Lagrange-Galerkin spectral element method for the two-dimensional shallow water equations is presented. The equations are written in conservation form and the domains are discretized using quadrilateral elements. Lagrangian methods integrate the governing equations along the characteristic curves, thus being well suited for resolving the nonlinearities introduced by the advection operator o...
A new mesh generation algorithm called ‘LayTracks’, to automatically generate an all quad mesh that is adapted to the variation of geometric feature size in the domain is described. LayTracks combines the merits of two popular direct techniques for quadrilateral mesh generation—quad meshing by decomposition and advancing front quad meshing. While the MAT has been used for the domain decompositi...
A recent study [4] reveals that convergence of finite element methods usingH(div ,Ω)compatible finite element spaces deteriorates on non-affine quadrilateral grids. This phenomena is particularly troublesome for the lowest-order Raviart-Thomas elements, because it implies loss of convergence in some norms for finite element solutions of mixed and least-squares methods. In this paper we propose ...
We prove convergence and optimal complexity of an adaptive finite element algorithm on quadrilateral meshes. The local mesh refinement algorithm is based on regular subdivision of marked cells, leading to meshes with hanging nodes. In order to avoid multiple layers of these, a simple rule is defined, which leads to additional refinement. We prove an estimate for the complexity of this refinemen...
Abstract A polygon P is called a reptile, if it can be decomposed into $$k\ge 2$$ k ≥ 2 nonoverlapping and congruent polygons similar to . We prove that cyclic quadrilateral then trapezoid. Comparing with results of Betke Osburg we find every convex rep...
We present a new and efficient method to compute the intersection point between a convex planar quadrilateral and a ray. Contrary to other methods, the bilinear coordinates of the intersection point are computed only for rays that hit the quadrilateral. Rays that do not hit the quadrilateral are rejected early. Our method is up to 40% faster compared to previous approaches.
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