نتایج جستجو برای: pts motion and time analysis mtm motion capture system virtual environment

تعداد نتایج: 17786552  

2009
Charly Awad Nicolas Courty Kyle Duarte Thibaut Le Naour Sylvie Gibet

Over the past decade, many fields of discovery have begun to use motion capture data, leading to an exponential growth in the size of motion databases. Querying, indexing and retrieving motion capture data has thus become a crucial problem for the accessibility and usability of such databases. Our aim is to make this approach feasible for virtual agents signing in French Sign Language, taking i...

2010
Jozef Novák-Marcinčin Veronika Fečová

The article is focused on the area of virtual reality. Virtual reality provides us the chance to see, feel and really perceive the computer-simulated environment to enter with it into the interaction. In the introduction the virtual reality term is briefly described in general and then MOCAP. The modern technology has some ways to capture the movement of people or things. Some of these technolo...

Introduction: The Anterior Cruciate Ligament (ACL) plays a vital role in stabilizing the knee. ACL lesions cause joint instability and severe disturbances in physical function and balance. After ACL reconstruction surgery, patients' ability to perform daily activities is significantly reduced and rehabilitation programs are necessary. The objective of the present study was to use an expert syst...

2006
Ryuzo Okada Björn Stenger Tsukasa Ike Nobuhiro Kondoh

This paper presents a motion capture system using two cameras that is capable of estimating a constrained set of human postures in real time. We first obtain a 3D shape model of a person to be tracked and create a posture dictionary consisting of many posture examples. The posture is estimated by hierarchically matching silhouettes generated by projecting the 3D shape model deformed to have the...

2000
Jehee Lee

Animating human-like characters is a recurring issue in computer graphics. Recently, capturing live motion has become one of the most promising technologies in character animation. Due to the success of this technology, realistic and highly detailed motion data are rapidly spread in computer graphics applications. Crafting animation with such data requires a rich set of specialized tools such a...

Journal: :Presence 2012
Jean-Marie Normand Bernhard Spanlang Franco Tecchia Marcello Carrozzino David Swapp Mel Slater

In order to rehearse for a play or a scene from a movie, it is generally required that the actors are physically present at the same time in the same place. In this paper we present an example and experience of a full body motion shared virtual environment (SVE) for rehearsal. The system allows actors and directors to meet in an SVE in order to rehearse scenes for a play or a movie, that is, to...

2010
Liguang Xie Mithilesh Kumar Yong Cao Denis Francis Quek

Motion capture can produce high quality data for motion generation. However, that professional motion capture is expensive, and imposes restrictions on the capturing environment. We propose a motion estimation framework that utilizes a small set of low-cost, 3D acceleration sensors. We use a data-driven approach to synthesize realistic human motion comparable in quality to the motion captured b...

2008
Joseph T. Kider Catherine R. Stocker Norman I. Badler

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2010
Su Cai Qiang Liu Luyi Li

One of the most serious issues holding back the widespread of 3D web-based animation games over the Internet is the lack of authenticity due to artificial generation. In this paper, a lightweight interactive game based on motion capture is presented, which can produce realistic animation. A virtual human model is built on the skeleton-skin structure. Driven by the data from the motion capture s...

Journal: :JVRB 2013
Christian Kurz Tobias Ritschel Elmar Eisemann Thorsten Thormählen Hans-Peter Seidel

When depicting both virtual and physical worlds, the viewer’s impression of presence in these worlds is strongly linked to camera motion. Plausible and artist-controlled camera movement can substantially increase scene immersion. While physical camera motion exhibits subtle details of position, rotation, and acceleration, these details are often missing for virtual camera motion. In this work, ...

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