نتایج جستجو برای: plane tree
تعداد نتایج: 287286 فیلتر نتایج به سال:
We summarize several limit results for the profile of random plane-oriented recursive trees. These include the limit distribution of the normalized profile, asymptotic bimodality of the variance, asymptotic approximations of the expected width and the correlation coefficients of two level sizes. We also unveil an unexpected connection between the profile of plane-oriented recursive trees (with ...
It has recently been shown that any simple (i.e. nonintersecting) polygonal chain in the plane can be reconfigured to lie on a straight line, and any simple polygon can be reconfigured to be convex. This result cannot be extended to tree linkages: we show that there are trees with two simple configurations that are not connected by a motion that preserves simplicity throughout the motion. Indee...
In scalable image coding-based content adaptation, such as, JPEG 2000, the quality scaling is performed by a quantization process that follows a bit plane discarding model. In this paper we propose a robust blind image watermarking algorithm by incorporating the bit plane discarding model. The new wavelet based binary tree guided rules-based watermarking algorithm is capable to retain the water...
Given two sets of points in the plane, P of n terminals and S of m Steiner points, a Steiner tree of P is a tree spanning all points of P and some (or none or all) points of S. A Steiner tree with length of longest edge minimized is called a bottleneck Steiner tree. In this paper, we study the Euclidean bottleneck Steiner tree problem: given two sets, P and S, and a positive integer k ≤ m, find...
It is shown that for any set of disjoint line segments in the plane there exists a pointed binary encompassing tree, that is, a spanning tree on the segment endpoints that contains all input segments, has maximal degree three, and such that every vertex is incident to an angle greater than π. As a consequence, it follows that every set of disjoint line segments has a bounded degree pseudo-trian...
In this paper we consider detecting collisions between characters whose motion is specified by motion capture data. We consider rough collisions, modeling the characters as a disk in the floor plane. To provide efficient collision detection, we introduce a hierarchical bounding volume, the Motion Oriented Bounding Box tree (MOBB tree). A MOBBtree stores space-time bounds of a motion clip. In cr...
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