نتایج جستجو برای: interactive surface

تعداد نتایج: 723349  

2006
Danilo Medeiros Eler Patrícia Shirley Herrera Cateriano Luis Gustavo Nonato Maria Cristina Ferreira de Oliveira Haim Levkowitz

Surface rendering algorithms are fast, but not suited to applications that demand exploration of internal volume structures, as such information is lost in conventional surface rendering. In this article we introduce an enhanced surface rendering algorithm named VoS, Volume on Surface that supports visualization of internal volume structures. VoS integrates surface and volume rendering approach...

2009
Till Nagel Larissa Pschetz Moritz Stefaner Matina Halkia Boris Müller

This paper introduces the installation mæve: a novel approach to present background information in exhibitions in a highly interactive, tangible and sociable manner. Visitors can collect paper cards representing the exhibits and put them on an interactive surface to display associated concepts and relations to other works. As a result, users can explore both the unifying themes of the exhibitio...

2003
Shaun D. Ramsey Martin Bertram Charles D. Hansen

Surface models containing billions of polygons are becoming more frequent in computer graphics. Mesh simplification is necessary for displaying such surfaces at interactive rates. We describe a novel method for simplifying polyhedral meshes while producing multiple levels of detail for progressive transmission and interactive exploration. Unlike previous work on mesh simplification, our method ...

2007
Andreas Butz Otmar Hilliges Lucia Terrenghi Dominikus Baur Pierre Wellner

We introduce the concept of hybrid widgets, which consist of a digital object on an interactive display surface, and a physical handle attached to it. We describe two implementations of this concept, both for the interaction with digital photo collections on an interactive tabletop, and discuss how the combination of a physical and a digital part in the hybrid widget supports interaction and so...

2010
Jordan Hochenbaum Owen Vallis Dimitri Diakopoulos Jim W. Murphy Ajay Kapur

This paper explores the evolution of collaborative, multi-user, musical interfaces developed for the Bricktable interactive surface. Two key types of applications are addressed: user interfaces for artistic installation and interfaces for musical performance. In describing our software, we provide insight on the methodologies and practicalities of designing interactive musical systems for table...

ژورنال: حیات 2015
ایمانی‌پور, معصومه, حسینی, آغافاطمه, مجتهدزاده, ریتا, مهدیون, سیدعلی,

  Background & Aim: Virtual education can be delivered via different routes. The purpose of this study was to investigate the effectiveness of interactive and non-interactive virtual educations about brain death and organ transplantation on knowledge and satisfaction of education among intensive care nurses .   Methods & Materials: This quasi-experimental study was conducted on intensive car...

Journal: :Nucleic acids research 2003
T. Andrew Binkowski Shapor Naghibzadeh Jie Liang

Computed Atlas of Surface Topography of proteins (CASTp) provides an online resource for locating, delineating and measuring concave surface regions on three-dimensional structures of proteins. These include pockets located on protein surfaces and voids buried in the interior of proteins. The measurement includes the area and volume of pocket or void by solvent accessible surface model (Richard...

1993
Russell Turner Daniel Thalmann

A model is described for creating three-dimensional animated characters. In this new type of layered construction technique, called the elastic surface layer model, a simulated elastically deformable skin surface is wrapped around a traditional kinematic articulated figure. Unlike previous layered models, the skin is free to slide along the underlying surface layers constrained by reaction forc...

1994
Cláudio T. Silva Lichan Hong Arie E. Kaufman

We present a technique called ow surface probes for interactive visualization of 3D steady vector elds. The user places in the ow eld an arbitrarily-shaped seed surface, which is then deformed over time by the local or global 3D vector eld, producing an animation sequence. This sequence and individual frames are used to probe the behavior of the ow eld.

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