نتایج جستجو برای: glove
تعداد نتایج: 2663 فیلتر نتایج به سال:
Although object handover between people is a commonly performed task, little about underlying control mechanisms is known. The present study examined haptic contributions in object handover. On each trial one participant held an object and passed it to the other participant at self-selected, fixed or randomly varied positions. In some trials, the receiver wore a glove to attenuate tactile infor...
It is shown that the core of a non-atomic glove-market game which is defined as the minimum of finitely many non-atomic probability measures is a von Neumann Morgenstern stable set. This result is used to characterize some stable sets of large games which have a decreasing returns to scale property. We also study exact non-atomic glove-market games. In particular we show that in a glove-market ...
The post mortem room is a potential source of danger from contamination caused by glove punctures. The objective of this study was to assess the incidence of hand injury and hand contamination during post mortem examinations. A prospective study of injury and glove puncture rate was conducted during post mortem examinations performed in 1990 on adults in Northwick Park Hospital mortuary. Four p...
The effects of gain on target acq uI sItion using the classic FillS' law paradigm with a mouse and a virtual reality glove were tested. The mouse was significantly faster and had significantly lower error rates. For both devices , increased gain decreased movement times. Errors and movement times increased for both devices as the index of difficulty increased . Target entries were found to be s...
Nosocomial infections are posing an increasingly serious problem in the hospital setting. With the increasing use of ultrasound in medical diagnosis, there is the potential for transmission of nosocomial infections via the ultrasound transducer and coupling gel. We evaluated the use of different membranes (three types of commercially available household cling film, condom, surgical glove and Op...
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Gesture recognition techniques often suffer from being highly device-dependent and hard to extend. If a system is trained using data from a specific glove input device, that system is typically unusable with any other input device. The set of gestures that a system is trained to recognize is typically not extensible, without retraining the entire system. We propose a novel gesture recognition f...
A data glove is a typical input device to control a virtual environment. At the same time it measures movements of wrist and fingers. The purposes of this investigation were to assess the ability of BrainMaker, a neural network, to recognize movement patterns during an opposition task that consisted of repetitive self-paced movements of the fingers in opposition to the thumb. The neural network...
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