نتایج جستجو برای: generalized games
تعداد نتایج: 220740 فیلتر نتایج به سال:
We address the generalized Nash equilibrium seeking problem for a population of agents playing aggregative games with affine coupling constraints. focus on semi-decentralized communication architectures, where there is central coordinator able to gather and broadcast signals nature agents. By exploiting framework monotone operator theory splitting, we first critically review most relevant avail...
Divide the dollar is a simplified version of two player bargaining problem game devised by John Nash. The generalized divide has n>2 players. Evolutionary algorithms can be used to evolve individual players for this but representation—i.e., genome plus move or search operator(s)—must carefully chosen since it affects process. This paper proposes an entirely new representation called demand m...
Coalition games are generalized to semisimple MV-algebras. Coalitions are viewed as [0,1]-valued functions on a set of players, which enables to express a degree of membership of a player in a coalition. Every game is a real-valued mapping on a semisimple MV-algebra. The goal is to recover the so-called core: a set of final distributions of payoffs, which are represented by measures on the MV-a...
We introduce language-based games, a generalization of psychological games [6] that can also capture referencedependent preferences [7]. The idea is to extend the domain of the utility function to situations, maximal consistent sets in some language. The role of the underlying language in this framework is thus particularly critical. Of special interest are languages that can express only coars...
Numerous designers and researchers have called for seamless integration of education and play in educational games. In the domain of games that teach coding, seamless integration has not been achieved. We present a system (The Orb Game) to demonstrate an extreme level of integration: in which the coding is so seamlessly integrated that players do not realize they are coding. Our evaluation show...
background: hemophilia is a chronic bleeding disease and can interfere with daily performance of children. these children require continuous training to prevent bleeding. since children nurses play an important role in the education of sick children and their self-efficacy and the increase use of educational computer games, the use of educational games for teaching self-efficacy to children wit...
This paper studies action-based reinforcement learning in finite perfectinformation games. Restrictions on the valuation updating rule that that are necessary and sufficient for the play to converge to a subgame-perfect Nash equilibrium (SPNE) are identified. These conditions encompass well-known examples of reinforcement learning and are mild enough to contain other interesting and plausible l...
Subjects in simple games often exhibit nonequilibrium behaviors. Cognitive Hierarchy (CH) and Level k (LK) are two prevailing structural models that can predict these behaviors well but they make quite different assumptions on players’ beliefs of their opponents’ actions. This paper develops a generalization of CH and shows that CH and a variant of LK belong to the same family. Under generalize...
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