نتایج جستجو برای: games
تعداد نتایج: 55951 فیلتر نتایج به سال:
Experiencing social identity threat from scientific findings can lead people to cognitively devalue the respective findings. Three studies examined whether potentially threatening scientific findings motivate group members to take action against the respective findings by publicly discrediting them on the Web. Results show that strongly (vs. weakly) identified group members (i.e., people who id...
OBJECTIVES Using a prospective design, this research examined supervision of young elementary-school children at home and how this relates to child injury, parent permissiveness, and children's risk-taking propensity. METHODS Mothers reported children's history of injuries and recorded home supervision over a 2-month interval on a weekly basis. Children independently completed diaries about d...
This paper looks at the concept of transformation in digital games and posits it as a core pleasure of digital games that can be positioned within a new discourse of “transformative play”. The poetics of transformation are uniquely suited to particular forms of narrative play, and the power of transformative play has significant implications for the design of persuasive games. Transformative pl...
Bragg peaks in point set diffraction show up as eigenvalues of a dynamical system. Topological Bragg peaks arrise from topological eigenvalues and determine the torus parametrisation of the point set. We will discuss how qualitative properties of the torus parametrisation characterise the point set.
To understand the problem of multitasking, it is necessary to examine the brain's attention networks that underlie the ability to switch attention between stimuli and tasks and to maintain a single focus among distractors. In this paper we discuss the development of brain networks related to the functions of achieving the alert state, orienting to sensory events, and developing self-control. Th...
We propose a modification of the dynamic neural field model of Amari [1], aiming at reducing the simulation effort by employing spaceand frequency representations of the dynamic state in parallel. Additionally, we show how the correct treatment of boundary conditions (wraparound, zero-padding) can be ensured, which is of particular importance for, e.g., vision processing. We present theoretical...
Wraparound is a philosophy of care with a defined planning process used to build constructive relationships and support networks among students and youth with emotional or behavioral disabilities (EBD) and their families. Major features of wraparound are that it is community based, culturally relevant, individualized, strength based, and family centered. Wraparound plans are comprehensive and a...
We examined how grammatical aspect and visual perspective taking (firstor third-person) influence the ability to imagine accomplishments. Our main prediction was that it would be easier to imagine completed (I had built the fence.) than ongoing events (I was building the fence.) because accomplishments include natural temporal end points. Slow cortical brain potentials were examined as an index...
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