نتایج جستجو برای: entertainment

تعداد نتایج: 9459  

Journal: :Keruen 2022

Annotation. National games continue to play a certain role in people’s lives. The article is devoted revealing the meaning of Kazakh national modern society. relevance study determined by identification and generalization functions entertaining games, starting from antiquity, when prevented intertribal conflicts resolved interstate disputes disagreements. atmosphere jokes fun relieved current s...

2005
Ryota Oiwa Haruhiro Katayose Ryohei Nakatsu

This paper describes an environment for editing and performing interactive media art/entertainment. The design background is to provide artistic/entertainment pieces, in which multiple people can participate without special sensory equipment. This paper introduces a gesture input function using color tags in the image and some matching functions to be used for writing a piece. This paper shows ...

2005
Ben Salem Matthias Rauterberg

In this paper we review the current understanding of aesthetics. There are three aspects to aesthetics namely: the form, the action and the experience. We explore these aspects and highlight their relevance for entertainment. We then investigate ubiquitous entertainment systems notably from an interaction point of view. We advocate and define how ubiquitous entertainment could and should rely o...

2004
Fumihide Tanaka Kuniaki Noda Tsutomu Sawada Masahiro Fujita

We human associate and memorize situations with emotional feelings at the time, and these experiences affect our daily behaviors. In this paper, we will present our attempt to design this character in an entertainment robot QRIO aiming for more genuine Human-Robot interaction.

2011
Chris Martin Janet Hughes

This paper describes an Arduino-based robot workshop (Arduino, 2011) funded by the scottish government that uses robots and open problems to engage a wide range of participants from primary 5 school pupils to undergraduate students. This workshop was developed as an outreach activity which has strong links to active research in the area of teaching and learning of programming. This paper shall ...

2014
Kaouther Raies Khaireddine Rebhi Maha Khemaja

Game Based Learning Systems (GBLSs) constitute an important resource for entertainment and education, they present an efficient technology that uses game principles to engage learners into learning activities. However, several barriers are in the way of the general adoption of learning approaches based on GBLSs, since their design process requires strict and precise specification models to defi...

2005
Hiroshi Mori Junichi Hoshino

Building story-based interactive systems are important for entertainment and education. In the storytelling system, a user can change the discourse of the story by talking with the character. The problem is that the scene goals in the realistic situations are complex and often multiple goals make effects to decide the current action. When a user asks something to the character, the character ne...

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