نتایج جستجو برای: driven facial animation

تعداد نتایج: 300139  

2010
Narendra M Patel Mukesh Zaveri Zhigang Deng Jackie Neider Tom Davis Thierry Guiard-Marigny Nicolas Tsingos Ali adjoudani Christian Benoit

In this paper, we proposed a parametric model based facial animation synthesis. In the proposed algorithm various facial expressions are generated using the parametric models and the novelty of the algorithm is that new expressions can be generated by blending selected expressions. A complete parameterized model for faces would allow the animator to create any facial image by specifying the app...

2005
Benoît JAUBERT

The paper is devoted to the problems of automatic computer facial animation. Based on the experience of Intel Facial Animation Library (IFAL) development, animation framework, methods, problems and perspectives are analyzed. IFAL is used as a part of “ synthetic video” pipeline, which contains tools for: personified 3D head model creation from video, automatic one-camera face tracking, offline ...

2009
Ken Yano Koichi Harada

In this paper, we propose an example based realistic face modeling method with viseme control. The viseme describes the particular facial and oral positions and movements that occur alongside the voicing of phonemes. In facial animation such as speech animation and talking head, etc, a face model with open mouth is often used and the model is animated along with the speech sound by synchronizin...

2013
Vincent Wan Robert Anderson Art Blokland Norbert Braunschweiler Langzhou Chen BalaKrishna Kolluru Javier Latorre Ranniery Maia Björn Stenger Kayoko Yanagisawa Yannis Stylianou Masami Akamine Mark J. F. Gales Roberto Cipolla

A controllable computer animated avatar that could be used as a natural user interface for computers is demonstrated. Driven by text and emotion input, it generates expressive speech with corresponding facial movements. To create the avatar, HMM-based text-to-speech synthesis is combined with active appearance model (AAM)-based facial animation. The novelty is the degree of control achieved ove...

2010
Jorge Jimenez Jose I. Echevarria Christopher Oat Diego Gutierrez

Virtual characters in games are becoming more and more realistic, with recent advances for instance in the fields of skin rendering [d’Eon and Luebke 07, Hable et al. 09, Jimenez and Gutierrez 10] or behavior-based animation [NaturalMotion 05]. To avoid lifeless representations and help the user engage in the action, more and more sophisticated algorithms are being devised that capture subtle a...

Journal: :Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society 2001
Albert A. Rizzo Ulrich Neumann Reyes Enciso Douglas Fidaleo Jun-yong Noh

Virtual reality is rapidly evolving into a pragmatically usable technology for mental health (MH) applications. As the underlying enabling technologies continue to evolve and allow us to design more useful and usable structural virtual environments (VEs), the next important challenge will involve populating these environments with virtual representations of humans (avatars). This will be vital ...

Journal: :Signal Processing 2011
Yang Yang Nanning Zheng Yuehu Liu Shaoyi Du Yuanqi Su Yoshifumi Nishio

This paper presents a hierarchical animation method for transferring facial expressions extracted from a performance video to different facial sketches. Without any expression example obtained from target faces, our approach can transfer expressions by motion retargetting to facial sketches. However, in practical applications, the image noise in each frame will reduce the feature extraction acc...

2005
Marco Fratarcangeli

We propose a physically based method to automatize the synthesis process of talking heads able to perform animation encoded in a MPEG-4 FBA stream. Starting from an input triangle mesh, we build the corresponding anatomical face model using techniques already known in literature. The novelty of our method is in using these techniques with the MPEG-4 FBA specification. The components of the anat...

2006
EMMANUEL TANGUY PHILIP J. WILLIS JOANNA J. BRYSON

This paper presents the Dynamic Emotion Representation (DER), and demonstrates how an instance of this model can be integrated into a facial animation system. The DER 15 model has been implemented to enable users to create their own emotion representation. Developers can select which emotions they include and how these interact. The instance 17 of the DER model described in this paper is compos...

Journal: :IEEE Trans. Circuits Syst. Video Techn. 2003
Wen Gao Yiqiang Chen Rui Wang Shiguang Shan Dalong Jiang

In this paper, we present a new system that applies an example-based learning method to learn facial motion patterns from a video sequence of individual facial behavior such as lip motion and facial expressions, and using that to create vivid threedimensional (3-D) face animation according to the definition of MPEG-4 face animation parameters. The system consists of three key modules, face trac...

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