نتایج جستجو برای: dimensional video games on problem

تعداد نتایج: 8987217  

2011
Marco T. Morazán

The use of video games to teach introduction courses to programming and Computer Science is a trend that is currently flourishing. One of the most successful and promising approaches uses functional video games to get students interested and engaged in programming. This approach is successful, in part, because functional video games provide a domain of interest to most Computer Science undergra...

Journal: :Aggressive behavior 2013
Youssef Hasan Laurent Bègue Brad J Bushman

It is well known that violent video games increase aggression, and that stress increases aggression. Many violent video games can be stressful because enemies are trying to kill players. The present study investigates whether violent games increase aggression by inducing stress in players. Stress was measured using cardiac coherence, defined as the synchronization of the rhythm of breathing to ...

Journal: :JASIST 2016
Jacob Jett Simone Sacchi Jin Ha Lee Rachel Ivy Clarke

In this paper, we describe a conceptual model for video games and interactive media. Existing conceptual models such as the Functional Requirements for Bibliographic Records (FRBR) are not adequate to represent the unique descriptive attributes, levels of variance, and relationships among video games. Previous video game-specific models tend to focus on the development of video games and their ...

2015
Julian Togelius

If you are an artificial intelligence researcher, you should look to video games as ideal testbeds for the work you do. If you are a video game developer, you should look to AI for the technology that makes completely new types of games possible. This chapter lays out the case for both of these propositions. It asks the question “what can video games do for AI”, and discusses how in particular ...

2017
Prithwijit Das Meng’ou Zhu Laura McLaughlin Zaid Bilgrami Ruth L. Milanaik

In recent years, the video game market has embraced augmented reality video games, a class of video games that is set to grow as gaming technologies develop. Given the widespread use of video games among children and adolescents, the health implications of augmented reality technology must be closely examined. Augmented reality technology shows a potential for the promotion of healthy behaviors...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه تربیت دبیر شهید رجایی - دانشکده علوم پایه 1392

یک فضای خطی متناهی بر v نقطه با b خط یک فضا است که در آن از هر دو نقطه درست یک خط عبور می کند. در این پایان نامه ما مقالات زیر را که مربوط به فضاهای خطی ایت را بررسی می کنیم. melone, n. (1991). a structure theorem for finite linear spaces. lecture notes math, 2, 231-241. bridges, w.g. (1972). near 1-designs. j. combinatorial theory (a), 13, 116-126. varga, l.e. (1985). a note on the structu...

2007
Mary Jo Dondlinger

Much attention has been directed to the use of video games for learning in recent years, in part due to the staggering amounts of capital spent on games in the entertainment industry, but also because of their ability to captivate player attention and hold it for lengthy periods of time as players learn to master game complexities and accomplish objectives. This review of the literature on vide...

2004
Douglas A. Gentile Craig A. Anderson

London 2003 Video games have become one of the dominant entertainment media for children in a very short time. In the mid-1980s, children averaged about four hours a week playing video games, including time spent playing at home and in arcades (Harris & 'Williams, 1985). By the early 1990s, home video game use had increased and arcade play had decreased. The average amount was still fairly low,...

2013
Andrea Guarneri Dario Maggiorini Laura Anna Ripamonti Marco Trubian

Massively Multi-player Online Role-Playing Games and Massively Multiplayer Online games are complex and costly system from both a game design and a technical point of view. Among their many issues, in this paper we tackle the problem of incrementing players thrill by supplying them plenty of freshly produced, unpredictable monsters. To achieve this goal we have designed, developed and tested GO...

Journal: :The Journal of social psychology 2011
Tobias Greitemeyer Silvia Osswald

Past research has provided abundant evidence that playing violent video games increases aggressive tendencies. In contrast, evidence on possible positive effects of video game exposure on prosocial tendencies has been relatively sparse. The present research tested and found support for the hypothesis that exposure to prosocial video games increases the accessibility of prosocial thoughts. These...

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