نتایج جستجو برای: causing spatial aliasing mahdad

تعداد نتایج: 465446  

2014
Bosun XIE Yang LIU

Ambisonics are a series of flexible sound reproduction systems that decompose and reconstruct sound field by each order approximation of spatial harmonics decomposition. Circular or spherical microphone array has been used for Ambisonics recording. For an array with given radius as well as given number and configuration of microphones, the spatial harmonics signals up to certain temporal freque...

Journal: :Vision Research 1996
Larry N. Thibos David L. Still Arthur Bradley

Psychometric performance was measured for contrast detection and spatial resolution tasks in foveal and peripheral vision. Objective evidence was obtained for a quantitative difference between resolution acuity and detection acuity in the peripheral field. These two types of spatial acuity differed by up to an order of magnitude (3 vs 30 c/deg at 30 deg eccentricity) and they varied with stimul...

ژورنال: فیزیک زمین و فضا 2018

Spatial aliasing is an unwanted side effect that produces artifacts during seismic data processing, imaging and interpolation. It is often caused by insufficient spatial sampling of seismic data and often happens in CMP (Common Mid-Point) gather. To tackle this artifact, several techniques have been developed in time-space domain as well as frequency domain such as frequency-wavenumber, frequen...

Journal: :Comput. Graph. Forum 2005
Nicholas Diakopoulos Peter D. Stephenson

In recent work, a set of line digitization algorithms based on the hierarchy of runs in the digital line has unified and generalized the iterative line-drawing algorithms used in computer graphics. In this paper, the additional structural information generated by these algorithms is leveraged to describe a run-based approach to draw anti-aliased line segments in which anti-aliased run-masks are...

1998
Robert A. Morris Roger D. Hersch A. Coimbra

We analyze the quality of condensed text on LCD displays, generated with unhinted and hinted bilevel characters, with traditional anti-aliased and with perceptually-tuned grayscale characters. Hinted bi-level characters and perceptually-tuned grayscale characters improve the quality of displayed small size characters (8pt, 6pt) up to a line condensation factor of 80%. At higher condensation fac...

Journal: :Displays 2005
George A. Geri Marc D. Winterbottom

In Experiment 1, antialiasing was found to improve performance on an orientation-discrimination task, whereas increasing display pixelcount did not. The latter finding was attributed to a decrease in image contrast associated with driving the CRT beyond its effective bandwidth. In Experiment 2, it was found that display resolution is the primary determinant of orientation-discrimination perform...

Journal: :Remote Sensing 2015
Eva Peral Ernesto Rodriguez Daniel Esteban-Fernandez

The Surface Water and Ocean Topography (SWOT) mission being considered by NASA has, as one of its main objectives, to measure ocean topography with centimeter scale accuracy over kilometer scale spatial resolution. This paper investigates the impact of ocean waves on SWOT’s projected performance. Several effects will be examined: volumetric decorrelation, aliasing of ocean waves, backscattering...

2006
Mathieu Guillaume Yves Grenier

In this article, an array processing is described to improve the quality of sound field analysis, which aims to extract spatial properties of a sound field. In this domain, the notion of spatial aliasing inevitably occurs due to the finite number of microphones used in the array. It is linked to the Fourier transform of the discrete analysis window, which is constituted of a mainlobe, fixing th...

Journal: :Computers & Graphics 1998
Alexander Agathos Theoharis Theoharis Alexander Boehm

Efficient integer 8-connected algorithms for the fast generation of Conic Sections whose axes are aligned to the coordinate axes are described based on a Bresenham-like methodology. Performance results show that in the case of the ellipse, the algorithm is at least as fast as other known integer algorithms but requires lower integer range and always performs correct region transitions. Antialia...

2006
Robert L. Cook John Halstead

Many renderers perform poorly on scenes that contain a lot of detailed geometry. Level-of-detail techniques can alleviate the load on the renderer by creating simplified representations of primitives that are small on the screen. Current methods work well when the detail is due to the complexity of the individual elements, but not when it is due to the large number of elements. In this paper, w...

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