نتایج جستجو برای: capture
تعداد نتایج: 119414 فیلتر نتایج به سال:
We describe a method to dynamically synthesize believable variable stride and variable foot lift walk and climb motions from a single motion captured walk sequence. Our method is driven by motion capture and guided by a simple kinematic walk model . The method allows control in the form of stride and lift parameters. It generates a range of variations while maintaining individualistic nuances o...
Previous studies have shown the embedding of feedback dialogue in electronic appliances to be a promising energy conservation tool if the correct goal-feedback match is made. The present study is the first in a series planned to explore contextual effects as moderators of both the goal and the feedback. Tentative results are reported of a study where two different levels of alternative goals (r...
S. Cottona∗ , M. Vanoncini, P. Fraisse, N. Ramdani, E. Demircan, A.P. Murray, T. Keller a Department of Robotic, LIRMM, Université de Montpellier 2, Montpellier, France. b CERTES, Université Paris Est Créteil Val de Marne, France. c Department of Mechanical Engineering, Stanford University, Stanford, CA, USA. d Department of Mechanical Engineering, Dayton University, Dayton, OH, USA. e Health a...
Music ensembles have to synchronize their performances with highest precision in order to achieve the desired musical results. For that purpose the musicians do not only rely on their auditory perception but also perceive and interpret the movements and gestures of their ensemble colleges. In this paper we present a method for motion analysis of musical ensembles based on head tracking with a K...
The KinectTM sensors can be used as cost effective and easy to use Markerless Motion Capture devices. Therefore a wide range of new potential applications are possible. Unfortunately, right now, the stick model skeleton provided by the KinectTM is only composed of 20 points located approximately at the joint level of the subject which movements are being captured by the camera. This relatively ...
Simple human gait can be difficult, unfeasible and not always practical in Virtual Reality, because of spatial and technological limitations. For 3D virtual environment travelling, different walking platforms have been developed in the last few years, but navigation using most of them is far from bringing naturalness to the user’s movements. Users sometimes are unsecure and they are trying to a...
Weak regulation and regulatory inaction have been cited as significant factors in the recent financial crises in Britain, Ireland and the US. In Ireland, this had led to suggestions of regulatory capture. However, the existing empirical literature of regulatory capture has primarily focused on the regulators of utilities in the US; moreover, it has not analysed the effects and costs of the capt...
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