نتایج جستجو برای: alternate path method

تعداد نتایج: 1762154  

2005
Markus Montola

Pervasive gaming is a genre of gaming systematically blurring and breaking the traditional boundaries of game. The limits of the magic circle are explored in spatial, temporal and social dimensions. These ways of expanding the game are not new, since many intentional and unintentional examples of similar expansions can be found from earlier games, but the recently emerged fashion of pervasive g...

Journal: :Int. J. Hum.-Comput. Stud. 2015
Katie Seaborn Deborah I. Fels

Gamification has drawn the attention of academics, practitioners and business professionals in domains as diverse as education, information studies, human–computer interaction, and health. As yet, the term remains mired in diverse meanings and contradictory uses, while the concept faces division on its academic worth, underdeveloped theoretical foundations, and a dearth of standardized guidelin...

2001
Barry Reilly Ray Bachan Samer Al-Samarrai Mike Barrow Tom Bourner Peter Davis Peter Kutnick Mike Sumner

This paper uses ALIS data to compare academic performance in two subjects often viewed as relatively close substitutes for one another at A-level. The important role of GCSE achievement is confirmed for both subjects. There is evidence of strong gender effects and variation in outcomes across Examination Boards. A counterfactual exercise suggests that if the sample of Business Studies candidate...

2012
Elizabeth Bonsignore Kari Kraus June Ahn Amanda Visconti Ann Fraistat Allison Druin

We review the first iteration of an Alternate Reality Game (ARG) designed to engage middle school students in the interpretive process behind history and the mathematical roots of cryptography and cartography. Building from the core characteristic of ARGs as collaborative sense-making systems, we sought to integrate elements of effective cooperative learning environments, such as positive inter...

2002
E. Yücesan C.-H. Chen J. L. Snowdon Michael Norman

Many simulation models contain one or more transport systems where some type of vehicle, perhaps an AGV, a fork truck, a shuttle, or a human being, travel along predefined paths. Locations along the paths may specify where loads carried by the vehicle transfer to or from it, where some activity takes place requiring the vehicle’s presence, or where vehicle routing logic executes. This paper foc...

2001
H. J. Callow M. P. Hayes P. T. Gough

− A significant problem in Synthetic Aperture Sonar (SAS) imaging is compensating for unknown errors in the sonar path trajectory. Unknown deviations from the ideal sonar trajectory have the effect of blurring and smearing the sea-floor image. In typical operating conditions, the blurring can completely obscure details in the imaged scene. Techniques for estimating path deviations from the reco...

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