نتایج جستجو برای: 3d reconstruction

تعداد نتایج: 297728  

2016
Sophie Calvert

This paper presents a new methodology for reproducing historic fragment in 3D with realistic behaviour, providing users with a feel for the fragment detailing. The fragment piece originates from the English National Trust archive held in the collection at Claydon House. The aim is to utilize a combination of both 2D pattern software and state-of-the-art 3D technology to recreate a compelling an...

2006
Giovanni Maria Farinella G. Mattiolo

The 3D model reconstruction of buildings from uncalibrated photographs allows new useful Computer Graphics and Computer Vision applications. In this paper we survey some solutions proposed in literature and in commerce. The common and different methodology are reported and described. Finally we try to address the 3D reconstruction problem of architectural scenes presenting our solution: BolBol....

2010
Lucian Cosmin Goron Zoltan-Csaba Marton Gheorghe Lazea Michael Beetz

Most grasping systems require complete CAD models as input, but building these models automatically is not straightforward. We propose a strategy for approximating complete models of previously unknown objects from a single 3D scan of a cluttered scene. We achieve this by exploiting common symmetries in objects of daily use, and by handling overand under-segmentation issues. The idea is to use ...

Journal: :Computer Vision and Image Understanding 2017
Markus Rumpler Alexander Tscharf Christian Mostegel Shreyansh Daftry Christof Hoppe Rudolf Prettenthaler Friedrich Fraundorfer Gerhard Mayer Horst Bischof

During the last decades photogrammetric computer vision systems have been well established in scientific and commercial applications. Recent developments in image-based 3D reconstruction systems have resulted in an easy way of creating realistic, visually appealing and accurate 3D models. We present a fully automated processing pipeline for metric and geo-accurate 3D reconstructions of complex ...

2013
Walter G. Kropatsch Fuensanta Torres Geetha Ramachandran Manuel Hofer Andreas Wendel Horst Bischof

Man-made environments contain many weakly textured surfaces which are typically poorly modeled in sparse point reconstructions. Most notable, wiry structures such as fences, scaffolds, or power pylons are not contained at all. This paper presents a novel approach for generating line-based 3D models from image sequences. Initially, camera positions are obtained using conventional Structurefrom-M...

2001
Fabien Mourgues Frederic Devernay Ève Coste-Manière

Building a 3D model of the operating field is the first stage to access the registration of pre-operative surface models in per-operative context. We propose a method to learn the 3D model of the organs observed by a stereoscopic endoscope. This method is general and requires no a priori knowledge of the position of the instruments, whether robotized or manually-controlled, present in the field...

2004
Serge J. Belongie Josh Wills

We show how to exploit temporal periodicity of moving objects to perform 3D reconstruction. The collection of period-separated frames serve as a surrogate for multiple rigid views of a particular pose of the moving target, thus allowing the use of standard techniques of multiview geometry. We motivate our approach using human motion capture data, for which the true 3D positions of the markers a...

پایان نامه :وزارت علوم، تحقیقات و فناوری - دانشگاه شاهد - دانشکده فنی و مهندسی 1387

abstract biometric access control is an automatic system that intelligently provides the access of special actions to predefined individuals. it may use one or more unique features of humans, like fingerprint, iris, gesture, 2d and 3d face images. 2d face image is one of the important features with useful and reliable information for recognition of individuals and systems based on this ...

2014
Shawn McCann

There is an increasing need for geometric 3D models in the movie industry, the games industry, mapping (Street View) and others. Generating these models from a sequence of images is much cheaper than previous techniques (e.g. 3D scanners). These techniques have also been able to take advantage of the developments in digital cameras and the increasing resolution and quality of images they produc...

2003
Tomás Rodríguez Peter F. Sturm Marta Wilczkowiak Adrien Bartoli Matthieu Personnaz Nicolas Guilbert Fredrik Kahl M. Johansson Anders Heyden José Manuel Menéndez José Ignacio Ronda Fernando Jaureguizar

Traditionally, building 3D reconstructions of large scenarios such as a museum or historical site has been costly, time consuming and required the contribution of expert personnel. Usually the results showed an artificial look and had little interactivity. However, newly developed technologies in the areas of video analysis, camera calibration and texture fusion allow us to think in a much more...

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