نتایج جستجو برای: video prompted dcts
تعداد نتایج: 191315 فیلتر نتایج به سال:
Results from three studies indicated that emotional responses to memories can be changed by altering the working self. In particular, these results showed that emotional reactions to memories: (1) were especially positive when memories were perceived to be central to the working self (Experiment 1); (2) were muted when the working self was changed by adopting a third-person perspective during r...
The aims of the study described in this paper are (1) to assess the relative speaker discriminant properties of phonemes and (2) to investigate the importance of the temporal frame-to-frame information for speaker modelling in the framework of a text-prompted speaker verification system using Hidden Markov Models (HMMs) and Multi Layer Perceptrons (MLPs). It is shown that, with similar experime...
For a practical application of biometrics authentication on cellular phones, a speaker verification system was implemented on a cellular phone and a PDA type mobile terminal. The system has the following three features: 1) a distributed system configuration for connectivity to internet services, 2) text-prompted speaker verification using connected digit patterns for robustness to imposture, an...
this study has aimed to investigate the effect ofthree-dimensional and two-dimensional video games on problem-solving styles ofstudents. statistic society in this study consisted of persian gulf universitystudents in 2016-2017 academic year. and after notification by theproclamation, 45 students were selected voluntarily. at first all 45 students,completed intelligence test and past the experie...
abstract the present study tried to investigate the effect of visual aids (films) on the development of the speech act of disagreement among iranian efl intermediate learners. to this end, the researcher selected 40 homogeneous intermediate learners based on their scores on oxford placement test. .the subjects then divided into control group and experimental group. both classes were tested by ...
Ad hoc networks are multi-hop wireless networks without a pre-installed infrastructure. Such networks are widely used in military applications and in emergency situations as they permit the establishment of a communication network at very short notice with a very low cost. Video is very sensitive for packet loss and wireless ad-hoc networks are error prone due to node mobility and weak links. H...
In recent years, there has been an increase in the playing of digital games in children, adolescents and adults worldwide. Not only has interest in digital games grown dramatically, but variations in the types of games in different fields have also occurred. An example is the emergence of three- and two-dimensional games. Based on this, the purpose of this study was to investigate the effect of...
Video abstraction allows searching, browsing and evaluating videos only by accessing the useful contents. Most of the studies are using pixel domain, which requires the decoding process and needs more time and process consuming than compressed domain video abstraction. In this paper, we present a new video abstraction method in H.264/AVC compressed domain, AVAIF. The method is based on the norm...
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introduction: computer games have attracted remarkable attentions in general publics with different cultures and their effects are subject of research by cognitive neuroscientists. in the present study, possible effects of the game fifa 2015 on cognitive performance, hormonal levels, and electroencephalographic (eeg) signals were evaluated in young male volunteers. methods: thirty two subjects ...
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