نتایج جستجو برای: video intervention
تعداد نتایج: 422003 فیلتر نتایج به سال:
BACKGROUND Family-centered interactive on-line games are increasingly popular in healthcare, but their effectiveness for preoperative preparation needs further research. www.scottga.org is the new on-line version of a proven nonweb-based game for children and parents/caregivers. AIMS The aim of this study was to evaluate if www.scottga.org improved children's anxiety and families' satisfactio...
INTRODUCTION Although premature infants and their parents are discharged earlier to inhomecare programmes, how to optimally support parents during this transition remains unknown. The aim of this study is to compare the effects of early inhomecare (PreHomeCare) including video consultations and mobile applications with those of inhospital consultations regarding breast feeding, parental confide...
BACKGROUND Many smokers are unable to access effective behavioral smoking cessation therapies due to location, financial limitations, schedule, transportation issues or other reasons. We report results from a prospective observational study in which a promising novel behavioral intervention, Mindfulness Training for Smokers was provided via web-based video instruction with telephone-based couns...
The effects of a multicomponent intervention involving self-regulated strategy development delivered via video self-modeling on the written language performance of 3 students with Asperger syndrome were examined. During intervention sessions, each student watched a video of himself performing strategies for increasing the number of words written and the number of functional essay elements. He t...
to lack of improvement, she was transferred for rescue percutaneous coronary intervention. Successful percutaneous coronary intervention was performed on the left anterior descending artery, although persisting slow flow was noted (Figs. 1B and 1C, Online Video 1). Diffuse narrowing of the distal left anterior descending artery was also observed, suggesting external compression of the vessel. T...
This report describes a series of experiments that track novice programmer’s engagement during two attention based tasks. The tasks required participants to watch a tutorial video on introductory programming and to attend to a simple maze game whilst wearing an electroencephalogram (EEG) device called the Emotiv EPOC. The EPOC’s proprietary software includes a system which tracks emotional stat...
The present study evaluated a video-based intervention designed to permit users of social networking to make informed decisions about the information they disclosed online. The videos provided information regarding potential risks of disclosure and well as step-by-step instructions on privacy setting use. Novice (n=40) and experienced (n=40). FacebookTM users were randomly assigned to either th...
The Layered Communication Model (LCM) describes intersubjective development based on eight different communicative behaviors in three consecutive layers. Earlier studies showed that when the model is used an intervention, presence of many LCM increases from before to after intervention. present study aims relate content intervention its effectiveness learn whether and how can be improve communi...
Recent research has demonstrated broad benefits of video game play to perceptual and cognitive abilities. These broad improvements suggest that video game-based cognitive interventions may be ideal to combat the many perceptual and cognitive declines associated with advancing age. Furthermore, game interventions have the potential to induce higher rates of intervention compliance compared to ot...
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