نتایج جستجو برای: type aand typeb personalities
تعداد نتایج: 1345208 فیلتر نتایج به سال:
Believability is a basic requirement for non-player characters of videogames. Players enjoy characters with personalities that reflect human behavior, specially if those personalities combine well with players’ temperaments. This paper explains a model for customizing automatically non-player characters (NPC) according to the players temperament, which is obtained before the game session. The m...
In the present paper vowel lengthenings and non-lexicalized filled pauses were studied in the spontaneous speech of children and adults (focusing more on the much less studied phenomenon: vowel lengthening). The results revealed different usage and appearance of lengthenings in the two age groups, therefore, differences in speech skills and strategies can be concluded. LEs and FPs differ mostly...
Robert Carson's principle of complementarity asserts that the behavioral styles of interaction partners tend to complement each other by encouraging individuals to act opposite in terms of dominance and similar in terms of warmth. The principles of complementarity further hypothesize that as relationships progress through multiple interactions, the behavioral styles of its members will be alter...
Drawing inspiration from social science and psychology, a computational model of a personality model for a Believable, Adaptable, Socially Intelligent Character (BASIC) has been designed, implemented and tested to drive chimpanzees in a multi-agents scenario. The BASIC model can be customized to create different personalities that are able to trigger empathic responses in human spectators, othe...
Recent research indicates that people respond socially to computers and perceive them as having personalities. Software agents are artifacts that particularly embody those qualities most likely to elicit social responses : fullling a social role, using language, and exhibiting contingent behavior. People’s disposition to respond socially can be so strong that they may perceive software agents ...
The multiplication of architecture description languages, component models and platforms implies a serious dilemma for component based software architects. On the one hand, they have to choose a language to describe concrete configurations which will be automatically deployed on execution platforms. On the other hand, they wish to capitalize their software architectures independently of any des...
Effective teams are crucial for organisations, especially in environments that require teams to be constantly created and dismantled, such as software development, scientific experiments, crowd-sourcing, or the classroom. Key factors influencing team performance are competences and personality of team members. Hence, we present a computational model to evaluate proficiency and congeniality of t...
In our daily lives we often have to face binary decisions where we seek to take the minority’s choice, e.g., in traffic scenarios where we have to choose between similar alternative routes. We have studied agent coordination mechanisms in a binary decision model introduced in the literature recently: the Minority Game. Extending this model, we have introduced personalities which model certain t...
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