نتایج جستجو برای: the audience

تعداد نتایج: 16053549  

Journal: :Quarterly Journal of Speech 1916

ABSTRACT The study assessed the use of rural radio as agricultural information dissemination tool among farmers in Dekina Local Government Area of Kogi State. The specific objectives were to: describe the socio-economic characteristics of the respondents, identify rural and agricultural programmes normally aired on radio, find out the level of patronage of the programmes, identify the convenien...

2011
Philip M. Napoli

One commonly used, though controversial, approach to conducting research on media audiences involves ratings analysis. Ratings analysis is the analysis of the audience size and composition data produced by audience measurement firms for use in both the commercial and noncommercial media sectors. Ratings data primarily are used by media outlets and advertisers to determine advertising rates, to ...

2011
Zafer Bilda

I will start with a question that constantly lingers in the back of my mind as an experience designer, “how do I define what I do in a simple way?” For me, the practice of ‘experience design’ is designing for people with the objective of engaging them in positive experiences. Designing for people and engaging them requires knowing and thinking about the people who might use the specific product...

2000
Chuanhai Liu Jörg Nonnenmacher

We investigate the estimation of the size of a broadcast audience. We give the Maximum Likelihood (ML) estimators for different scenarios. Using Poisson approximation we obtain upper and lower bounds for the audience size. The ML estimators has closed-form expressions, so are the bounds. We treat the problem of a malfunctioning feedback flow control, where the sender is overwhelmed by feedback ...

Journal: :Journal of Applied Communications 1972

Background and Aim: Instagram content is of concerns to business owners today. Nevertheless, the central problem in the production of Instagram content is not just writing a text. But how the audience conveys and comprehends it. This article aims to provide a digital content marketing model for Instagram bloggers. Research Method: This is an applied mixed research (quantitative and qualitative)...

ژورنال: کیمیای هنر 2020

In third-person video games, players are able to move and progress in the interactive world of the game while watching their avatar from an external point of view. The purpose of this paper is to investigate the role of avatar in the interactive imaginary world of video games using double vision theory. This article is based on descriptive-analytical methods and the use of library data and imag...

Journal: :Journal of Broadcasting & Electronic Media 2012

Journal: :Journal of Brand Management 2023

Abstract In an era where brands try to generate strong and positive consumer responses in uncertain, complex, unpredictable, fast-changing environment, understanding the mechanism that brand signals turn external audiences’ has become ever more important. Using as a context service brands, given their complexity, this work aims update inform existing knowledge on building practices, audience-pr...

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