نتایج جستجو برای: sum game is somehow accepted

تعداد نتایج: 7310485  

Journal: :IEEE Access 2021

In the past few years, game randomizers have become increasingly popular. general, a randomizer takes some aspect of that is usually static and shuffles it somehow. particular, in this paper we will discuss type locations items where certain key are needed to traverse world access these locations. Examples types games include series such as <italic xmlns:mml="http://www.w3.org/1998/Math/MathML"...

2009
Dan Shen Jose B. Cruz

There is limited formal mathematical analysis of one type of games — dynamic sequential games with large, or even infinitely large, planning horizons, from the point view of system controls. In this paper, we use a zero-sum game theoretical approach to address the disturbance attenuation analysis of state feedback Nash strategies for Dynamic Linear Quadratic Sequential Games (LQSGs) with uncert...

Journal: :Academy of Management Perspectives 2022

We offer a perspective that the current approaches towards understanding injustice in workplace are limited, as they fail to account for fact justice is often finite – rather than an...

2008
Costas Busch Rajgopal Kannan

Two important metrics for measuring the quality of routing paths are the maximum edge con-gestion C and maximum path length D. Here, we study bicriteria in routing games where eachplayer i selfishly selects a path that simultaneously minimizes its maximum edge congestion Ciand path length Di. We study the stability and price of anarchy of two bicriteria games:• Max games, where ...

Journal: :CoRR 2008
Costas Busch Rajgopal Kannan

Two important metrics for measuring the quality of routing paths are the maximum edge con-gestion C and maximum path length D. Here, we study bicriteria in routing games where eachplayer i selfishly selects a path that simultaneously minimizes its maximum edge congestion Ciand path length Di. We study the stability and price of anarchy of two bicriteria games:• Max games, where ...

2010
Seth Gilbert April Rasala Lehman Matt Lepinski David Liben-Nowell

In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed information. In real life, however, people are often unaware of the utility of taking a particular action until they perform research into its consequences. In this paper, we introduce Socratic game theory to model this phe...

2017
Elon Kohlberg Abraham Neyman

We examine a solution concept, called the “value,” for n-person strategic games. In applications, the value provides an a-priori assessment of the monetary worth of a player’s position in a strategic game, comprising not only the player’s contribution to the total payoff but also the player’s ability to inflict losses on other players. A salient feature is that the value takes account of the co...

2017
ABRAHAM NEYMAN Elon Kohlberg Abraham Neyman

We examine a solution concept, called the “value,” for n-person strategic games. In applications, the value provides an a-priori assessment of the monetary worth of a player’s position in a strategic game, comprising not only the player’s contribution to the total payoff but also the player’s ability to inflict losses on other players. A salient feature is that the value takes account of the co...

Journal: :Proceedings of the National Academy of Sciences of the United States of America 2002
Yuzuru Sato Eizo Akiyama J Doyne Farmer

We investigate the problem of learning to play the game of rock-paper-scissors. Each player attempts to improve her/his average score by adjusting the frequency of the three possible responses, using reinforcement learning. For the zero sum game the learning process displays Hamiltonian chaos. Thus, the learning trajectory can be simple or complex, depending on initial conditions. We also inves...

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