نتایج جستجو برای: sum game is somehow accepted
تعداد نتایج: 7310485 فیلتر نتایج به سال:
In the past few years, game randomizers have become increasingly popular. general, a randomizer takes some aspect of that is usually static and shuffles it somehow. particular, in this paper we will discuss type locations items where certain key are needed to traverse world access these locations. Examples types games include series such as <italic xmlns:mml="http://www.w3.org/1998/Math/MathML"...
There is limited formal mathematical analysis of one type of games — dynamic sequential games with large, or even infinitely large, planning horizons, from the point view of system controls. In this paper, we use a zero-sum game theoretical approach to address the disturbance attenuation analysis of state feedback Nash strategies for Dynamic Linear Quadratic Sequential Games (LQSGs) with uncert...
We offer a perspective that the current approaches towards understanding injustice in workplace are limited, as they fail to account for fact justice is often finite – rather than an...
Two important metrics for measuring the quality of routing paths are the maximum edge con-gestion C and maximum path length D. Here, we study bicriteria in routing games where eachplayer i selfishly selects a path that simultaneously minimizes its maximum edge congestion Ciand path length Di. We study the stability and price of anarchy of two bicriteria games:• Max games, where ...
Two important metrics for measuring the quality of routing paths are the maximum edge con-gestion C and maximum path length D. Here, we study bicriteria in routing games where eachplayer i selfishly selects a path that simultaneously minimizes its maximum edge congestion Ciand path length Di. We study the stability and price of anarchy of two bicriteria games:• Max games, where ...
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed information. In real life, however, people are often unaware of the utility of taking a particular action until they perform research into its consequences. In this paper, we introduce Socratic game theory to model this phe...
We examine a solution concept, called the “value,” for n-person strategic games. In applications, the value provides an a-priori assessment of the monetary worth of a player’s position in a strategic game, comprising not only the player’s contribution to the total payoff but also the player’s ability to inflict losses on other players. A salient feature is that the value takes account of the co...
We examine a solution concept, called the “value,” for n-person strategic games. In applications, the value provides an a-priori assessment of the monetary worth of a player’s position in a strategic game, comprising not only the player’s contribution to the total payoff but also the player’s ability to inflict losses on other players. A salient feature is that the value takes account of the co...
We investigate the problem of learning to play the game of rock-paper-scissors. Each player attempts to improve her/his average score by adjusting the frequency of the three possible responses, using reinforcement learning. For the zero sum game the learning process displays Hamiltonian chaos. Thus, the learning trajectory can be simple or complex, depending on initial conditions. We also inves...
نمودار تعداد نتایج جستجو در هر سال
با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید