نتایج جستجو برای: sonic velocity
تعداد نتایج: 149843 فیلتر نتایج به سال:
Supersonic motions are common in molecular clouds. (Sub)sonic turbulence is usually detected toward dense cores and filaments. However, it remains unknown whether (sub)sonic at larger scales ($\gtrsim$1~pc) can be present different environments or not. Located a distance of about 110 pc, Ophiuchus North 1 (Oph N1) one the nearest clouds that allows in-depth investigation its properties by large...
Propagation of deformation pulses in significantly nonlinear media with inner structure where there is no 1inea.r part in interaction force between neighboring structure elements is considered. This makes impossible the application of traditional wave equation or developed earlier approaches wherein nonlinearity serves as a small correction and requires the development of a qualitatively new no...
Lines of energy are deposited ahead of supersonic and hypersonic vehicles in order to create a low-density channel, through which a vehicle can travel with dramatically reduced drag. Temperature and pressure are both also reduced on the front surfaces of the vehicle, while density and pressure are increased at the vehicle base. When applied off-center, this technique can be used to control the ...
The Sonic Mapper is an interactive Linux-based graphical program that affords increased methodological flexibility and sophistication to researchers who collect proximity data for auditory research. The Sonic Mapper consists of a mapping environment in which participants can position and group icons in the two-dimensional plane of the screen. Options for collecting data concerning hierarchical ...
A variety of electronic sonic toys is available in the market. However, such toys are usually played by pushing buttons which trigger different sampled sounds. In this paper we advocate the possibility of using continuous natural gestures connected with synthesized sounds for the creation of enactive sonic toys. Keywords— sonic toys, Human-Computer Interaction, Multimodal Interaction
This paper describes the design, implementation and outcome of Ground Me!, an interactive sound installation set up in the Sonic Lab of the Sonic Arts Research Centre. The site-specific interactive installation consists of multiple copper poles hanging from the Sonic Lab’s ceiling panels, which trigger samples of electricity sounds when grounded through the visitor's’ body to the space’s metall...
The Groningen gas field in the Netherlands is an ideal test bed for in-situ reservoir monitoring techniques because of availability both active and passive in-reservoir seismic data. In this study, we use deconvolution interferometry to estimate reflection transmission response using borehole data within at ∼3-km depth separate up- downgoing P- S-wave fields by f-k filtering. We validate result...
max. 2000 char.): The goal is to compare lidar volume averaged wind measurement with point measurement reference sensors and to demonstrate the feasibility of performing 3D turbulence measurements with lidars. For that purpose three pulsed lidars were used in staring mode, placed so that their beams crossed close to a 3D sonic anemometer mounted at 80 m above the ground. The results show genera...
This paper reports on extensions of the Description Logics non-standard inference system Sonic. The recent contributions to the system are two-fold. Firstly, Sonic is extended by two new of non-standard inferences, namely, implementations of the good common subsumer w.r.t. a background terminology and a heuristics for computing a minimal rewriting. Secondly, Sonic is available as a plugin for t...
This paper presents the SONIC reconfigurable computing architecture and the first implementation, SONIC-1. SONIC is designed to support the software plug-in methodology to accelerate video image processing applications. SONIC differs from other architectures through the use of Plug-In Processing Elements (PIPEs) and the Application Programmer’s Interface (API). Each PIPE contains a reconfigurab...
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