نتایج جستجو برای: shadow graph

تعداد نتایج: 211073  

2016
Leethu Lakshmi

Shadow will occur by sunlight or any light sources. In the area of machine vision, shadows occur frequently in a wide variety of scenes. In many cases, this is undesirable due to the fact that they often lead to the result of irretrievable processing failures. In this paper, we introduce a novel shadow detection and removal technique that produces a shadow-free scene. In this method, shadow fea...

2007
Marinus B. van Leeuwen Frans C.A. Groen M. B. van Leeuwen

passing distant car mid-range COMP. COMPLEXITY RANGE low high shadow texture temp. difference color shadow texture symmetry color line struct. shadow texture symmetry color line struct.

2016
Márcio Cerqueira de Farias Macedo Antônio L. Apolinário

Real-time rendering of high-quality, anti-aliased shadows is a challenging problem in shadow mapping. Filtering the shadow map reduces aliasing, but artifacts are still visible for low-resolution shadow maps or small kernel sizes. Moreover, the existing techniques suffer from light leaking artifacts. Shadow silhouette recovery reduces perspective aliasing at the cost of large memory footprint a...

Journal: :CoRR 2017
Jifeng Wang Xiang Li Le Hui Jian Yang

Understanding shadows from a single image spontaneously derives into two types of task in previous studies, containing shadow detection and shadow removal. In this paper, we present a multi-task perspective, which is not embraced by any existing work, to jointly learn both detection and removal in an end-to-end fashion that aims at enjoying the mutually improved benefits from each other. Our fr...

1998
Hansong Zhang

Forward shadow mapping is a new approach to real-time shadow generation. The traditional shadow map algorithm maps the pixels in the eye's view backward into the depth buuers of light sources (i.e. shadow maps), which is similiar to and often implemented as an extension to texture mapping. Our algorithm reverses this process by using 3-D image warping techniques to transform shadow map pixels f...

2013
Saritha Murali V. K. Govindan

A shadow appears on an area when the light from a source cannot reach the area due to obstruction by an object. The shadows are sometimes helpful for providing useful information about objects. However, they cause problems in computer vision applications, such as segmentation, object detection and object counting. Thus shadow detection and removal is a pre-processing task in many computer visio...

2004
Michael Wimmer Daniel Scherzer Werner Purgathofer

In this paper, we present a new shadow mapping technique that improves upon the quality of perspective and uniform shadow maps. Our technique uses a perspective transform specified in light space which allows treating all lights as directional lights and does not change the direction of the light sources. This gives all the benefits of the perspective mapping but avoids the problems inherent in...

2012
Wenping Wu Jing Shao Wei Guo

In the process of moving target detection, moving objects and their shadows are often extracted both. It leads to the failure of moving target positioning, segmentation, tracking and classification in the moving-object detection. Thus the shadow removal is an important task in the intelligent monitoring system. In the process of shadow removal, using color features to detect shadow is easy to c...

2008
Yue Wang Shugen Wang

Shadow detection plays an important role in digital aerial image processing. In this paper, shadow is treated as a special kind of image degradation. Shadow region commonly has lower brightness than non-shadow region. And, shadow region tends to have a slow gradient change in luminance value, or means to have some conformability. On the basis of these analyses, an edge detector is proposed firs...

2002
Takeshi Naemura Takuya Nitta Atsushi Mimura Hiroshi Harashima

We propose the concepts of Virtual Light and Virtual Shadow with the aim of achieving a Mixed Reality Environment focused on shadows. In this proposal, we divide the concept of Virtual Shadow into four categories, and among them, implement four types of interactive applications: (a) real to virtual shadow for rigid objects, (b) real to virtual shadow for non-rigid objects, (c) image-based virtu...

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