نتایج جستجو برای: pts motion and time analysis mtm motion capture system virtual environment

تعداد نتایج: 17786552  

2005
Mike Stilman Philipp Michel Joel Chestnutt Koichi Nishiwaki Satoshi Kagami James J. Kuffner

The successful development of autonomous robotic systems requires careful fusion of complex subsystems for perception, planning, and control. Often these subsystems are designed in a modular fashion and tested individually. However, when ultimately combined with other components to form a complete system, unexpected interactions between subsystems can occur that make it difficult to isolate the...

2015
Zhiquan Gao Yao Yu Yu Zhou Sidan Du

Accurate motion capture plays an important role in sports analysis, the medical field and virtual reality. Current methods for motion capture often suffer from occlusions, which limits the accuracy of their pose estimation. In this paper, we propose a complete system to measure the pose parameters of the human body accurately. Different from previous monocular depth camera systems, we leverage ...

Pose estimation is a process to identify how a human body and/or individual limbs are configured in a given scene. Hand pose estimation is an important research topic which has a variety of applications in human-computer interaction (HCI) scenarios, such as gesture recognition, animation synthesis and robot control. However, capturing the hand motion is quite a challenging task due to its high ...

ژورنال: Physical Treatments 2015
Jafari Sarveolia, Atefe, Karimi, Mohammadtaghi, Nadi, Azade, Saljoughian, Parastoo, Sharifmoradi, Keyvan,

Purpose: This study aimed to assess the effect of Boston brace on trunk muscles length as well as lower limbs and trunk range of motion in patients with idiopathic scoliosis. Methods: Five patients with idiopathic scoliosis with C shape curve and mean (SD) age, height, and weight of respectively 12.61(1.16) years, 1.53(0.08) m, and 35.6(6.1) kg participated in this study. Spatiotemporal para...

2006
José Rolim Nadia Magnenat-Thalmann Arjan EGGES

Over the last years, there has been a lot of interest in the area of Interactive Virtual Humans (IVHs). Virtual characters who interact naturally with users in mixed realities have many different applications, such as interactive video games, virtual training and rehabilitation, or virtual heritage. The main purpose of using interactive virtual humans in such applications is to increase the rea...

1999
Taro Goto Marc Escher Christian Zanardi Nadia Magnenat-Thalmann

Human interfaces for computer graphics systems are now evolving towards a total multi-modal approach. Information gathered using visual, audio and motion capture systems are now becoming increasingly important within user-controlled virtual environments. This paper discusses real-time interaction through the visual analysis of human face feature. The underlying approach to recognize and analyze...

2000
Rémy Torre Pascal Fua Selim Balcisoy Michal Ponder Daniel Thalmann

For some years, we have been able to integrate virtual humans into virtual environments. As the demand for Augmented Reality systems grows, so will the need for these synthetic humans to coexist and interact with humans who live in the real world. In this paper, we use the example of a checkers game between a real and a virtual human to demonstrate the integration of techniques required to achi...

Introduction: The Anterior Cruciate Ligament (ACL) plays a vital role in stabilizing the knee. ACL lesions cause joint instability and severe disturbances in physical function and balance. After ACL reconstruction surgery, patients' ability to perform daily activities is significantly reduced and rehabilitation programs are necessary. The objective of the present study was to use an expert syst...

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