نتایج جستجو برای: preliminary design ideas

تعداد نتایج: 1172439  

1999
Tuomo Tuikka Kari Kuutti

A new product concept emerges in communication between participants in a design process. In order to succeed in a geographically distributed situation, a computer support system must be able to mediate this kind of communication in product concept design. We will elaborate on concept design, focusing on how designers communicate using artifacts and space to mediate their understandings. During ...

2007
Anders I. Mørch

A science of design should be about the process of designing, including the methods, techniques and tools to support the design process. Understanding the relationship between creativity and the design process is the main goal of this paper. Towards that end I outline a method for interface design that is inspired by creative practices in furniture design. Creativity is defined as the act of fi...

1992
Gary T. Leavens Yoonsik Cheon

We describe the problems encountered in the design of Larch/C++, especially its object-oriented features. We discuss a range of possible solutions to these problems, and give the rationale for our particular solutions. We also present examples of Larch/C++ speci cations and discuss di erences from Larch/C.

2007
Simon F. Bailey Ian F. C. Smith

A team of civil engineers, architects and computer scientists is using CaseBased Design (CBD) as an approach for integrating preliminary architectural and structural design. This approach focuses on dimensional and topological adaptation of geometric models of existing buildings in order to find solutions for new design problems. An advantage of such an approach is that a case is used in which ...

2011
Jon Manker Mattias Arvola

Prototyping is a well-studied activity in the field of human-computer interaction and interaction design, but its role in computer game design is relatively unexplored. It is clear though that prototyping is an important part of game design (Fullerton 2008, Fullerton et al 2006, Glinert 2010, Salen & Zimmerman 2004 Schell 2008). New game technologies are rapidly developing, which means that new...

2006
Todd L. Graves

This article discusses design ideas useful in the development of Markov chain Monte Carlo (MCMC) software. Goals of the design are to facilitate analysis of as many statistical models as possible, and to enable users to experiment with different MCMC algorithms as a research tool. These ideas have been used in YADAS, a system written in the Java language, but are also applicable in other object...

2003
Weiwen Miao George W. Cobb

Two elements of the reform movement in undergraduate statistics education are greater emphasis on data production (a curricular change) and greater emphasis on classroom activities (a pedagogical change). This paper presents a sequence of closely related activities, using simple equipment, for introducing students to the basic concepts of experimental design. The activities take as their nomina...

2015
TIMOTHY Ross STEPHEN VERZI

The development of a knowledged-based expert system to assist ~he New Mex~co State Highway and Transportation Department m the evaluation and design of rehabilitation schemes for flexible pavements is described. The system uses information provided by users to establish preliminary rehabilitation schemes that would be reasonable and cost-effective. A cost-estimate module for ~anking th~ rehabil...

Journal: :Computers & Mathematics with Applications 1989

نمودار تعداد نتایج جستجو در هر سال

با کلیک روی نمودار نتایج را به سال انتشار فیلتر کنید